#include <LeashedPathNodeDescriptor.h>
◆ getAnimationName()
| std::string LeashedPathNodeDescriptor::getAnimationName |
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◆ getNodeType()
| LeashedPathNodeType LeashedPathNodeDescriptor::getNodeType |
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◆ getSpeedScale()
| float LeashedPathNodeDescriptor::getSpeedScale |
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◆ getTeleportToZone()
| std::string LeashedPathNodeDescriptor::getTeleportToZone |
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◆ getZoneLocation()
| std::string LeashedPathNodeDescriptor::getZoneLocation |
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◆ setAnimationName()
| void LeashedPathNodeDescriptor::setAnimationName |
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std::string | val | ) |
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◆ setNodeType()
| void LeashedPathNodeDescriptor::setNodeType |
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LeashedPathNodeType | val | ) |
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◆ setSpeedScale()
| void LeashedPathNodeDescriptor::setSpeedScale |
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float | val | ) |
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◆ setTeleportToZone()
| void LeashedPathNodeDescriptor::setTeleportToZone |
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std::string | val | ) |
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◆ setZoneLocation()
| void LeashedPathNodeDescriptor::setZoneLocation |
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std::string | val | ) |
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