#include <LeashedPathNodeDescriptor.h>
◆ getAnimationName()
std::string LeashedPathNodeDescriptor::getAnimationName |
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◆ getNodeType()
LeashedPathNodeType LeashedPathNodeDescriptor::getNodeType |
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◆ getSpeedScale()
float LeashedPathNodeDescriptor::getSpeedScale |
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◆ getTeleportToZone()
std::string LeashedPathNodeDescriptor::getTeleportToZone |
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◆ getZoneLocation()
std::string LeashedPathNodeDescriptor::getZoneLocation |
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◆ setAnimationName()
void LeashedPathNodeDescriptor::setAnimationName |
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std::string | val | ) |
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◆ setNodeType()
void LeashedPathNodeDescriptor::setNodeType |
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LeashedPathNodeType | val | ) |
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◆ setSpeedScale()
void LeashedPathNodeDescriptor::setSpeedScale |
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float | val | ) |
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◆ setTeleportToZone()
void LeashedPathNodeDescriptor::setTeleportToZone |
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std::string | val | ) |
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◆ setZoneLocation()
void LeashedPathNodeDescriptor::setZoneLocation |
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std::string | val | ) |
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