Cyrus Mod Loader
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LevelScaledInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getSchool() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setSchool(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getLevel() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setLevel(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 float getCanonicalMaxHealth() { // Property Generated Getter
24 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
25 }
26
27 void setCanonicalMaxHealth(float val) { // Property Generated Setter
28 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
29 }
30
31 float getCanonicalMaxMana() { // Property Generated Getter
32 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70);
33 }
34
35 void setCanonicalMaxMana(float val) { // Property Generated Setter
36 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
37 }
38
39 float getCanonicalFireAccuracy() { // Property Generated Getter
40 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74);
41 }
42
43 void setCanonicalFireAccuracy(float val) { // Property Generated Setter
44 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
45 }
46
47 float getCanonicalIceAccuracy() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
49 }
50
51 void setCanonicalIceAccuracy(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
53 }
54
55 float getCanonicalStormAccuracy() { // Property Generated Getter
56 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
57 }
58
59 void setCanonicalStormAccuracy(float val) { // Property Generated Setter
60 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
61 }
62
63 float getCanonicalMythAccuracy() { // Property Generated Getter
64 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
65 }
66
67 void setCanonicalMythAccuracy(float val) { // Property Generated Setter
68 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
69 }
70
71 float getCanonicalLifeAccuracy() { // Property Generated Getter
72 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
73 }
74
75 void setCanonicalLifeAccuracy(float val) { // Property Generated Setter
76 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
77 }
78
79 float getCanonicalDeathAccuracy() { // Property Generated Getter
80 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88);
81 }
82
83 void setCanonicalDeathAccuracy(float val) { // Property Generated Setter
84 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
85 }
86
87 float getCanonicalBalanceAccuracy() { // Property Generated Getter
88 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
89 }
90
91 void setCanonicalBalanceAccuracy(float val) { // Property Generated Setter
92 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
93 }
94
95 float getCanonicalStarAccuracy() { // Property Generated Getter
96 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90);
97 }
98
99 void setCanonicalStarAccuracy(float val) { // Property Generated Setter
100 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
101 }
102
103 float getCanonicalSunAccuracy() { // Property Generated Getter
104 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x94);
105 }
106
107 void setCanonicalSunAccuracy(float val) { // Property Generated Setter
108 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
109 }
110
111 float getCanonicalMoonAccuracy() { // Property Generated Getter
112 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98);
113 }
114
115 void setCanonicalMoonAccuracy(float val) { // Property Generated Setter
116 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
117 }
118
119 float getCanonicalShadowAccuracy() { // Property Generated Getter
120 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
121 }
122
123 void setCanonicalShadowAccuracy(float val) { // Property Generated Setter
124 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
125 }
126
127 float getCanonicalFireArmorPiercing() { // Property Generated Getter
128 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
129 }
130
131 void setCanonicalFireArmorPiercing(float val) { // Property Generated Setter
132 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
133 }
134
135 float getCanonicalIceArmorPiercing() { // Property Generated Getter
136 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
137 }
138
139 void setCanonicalIceArmorPiercing(float val) { // Property Generated Setter
140 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
141 }
142
143 float getCanonicalStormArmorPiercing() { // Property Generated Getter
144 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
145 }
146
147 void setCanonicalStormArmorPiercing(float val) { // Property Generated Setter
148 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
149 }
150
151 float getCanonicalMythArmorPiercing() { // Property Generated Getter
152 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
153 }
154
155 void setCanonicalMythArmorPiercing(float val) { // Property Generated Setter
156 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
157 }
158
159 float getCanonicalLifeArmorPiercing() { // Property Generated Getter
160 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
161 }
162
163 void setCanonicalLifeArmorPiercing(float val) { // Property Generated Setter
164 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
165 }
166
167 float getCanonicalDeathArmorPiercing() { // Property Generated Getter
168 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
169 }
170
171 void setCanonicalDeathArmorPiercing(float val) { // Property Generated Setter
172 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
173 }
174
175 float getCanonicalBalanceArmorPiercing() { // Property Generated Getter
176 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
177 }
178
179 void setCanonicalBalanceArmorPiercing(float val) { // Property Generated Setter
180 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
181 }
182
183 float getCanonicalStarArmorPiercing() { // Property Generated Getter
184 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
185 }
186
187 void setCanonicalStarArmorPiercing(float val) { // Property Generated Setter
188 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
189 }
190
191 float getCanonicalSunArmorPiercing() { // Property Generated Getter
192 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
193 }
194
195 void setCanonicalSunArmorPiercing(float val) { // Property Generated Setter
196 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
197 }
198
199 float getCanonicalMoonArmorPiercing() { // Property Generated Getter
200 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC4);
201 }
202
203 void setCanonicalMoonArmorPiercing(float val) { // Property Generated Setter
204 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC4) = val;
205 }
206
207 float getCanonicalShadowArmorPiercing() { // Property Generated Getter
208 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
209 }
210
211 void setCanonicalShadowArmorPiercing(float val) { // Property Generated Setter
212 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
213 }
214
215 float getCanonicalFireDamage() { // Property Generated Getter
216 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
217 }
218
219 void setCanonicalFireDamage(float val) { // Property Generated Setter
220 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
221 }
222
223 float getCanonicalIceDamage() { // Property Generated Getter
224 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
225 }
226
227 void setCanonicalIceDamage(float val) { // Property Generated Setter
228 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
229 }
230
231 float getCanonicalStormDamage() { // Property Generated Getter
232 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD4);
233 }
234
235 void setCanonicalStormDamage(float val) { // Property Generated Setter
236 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD4) = val;
237 }
238
239 float getCanonicalMythDamage() { // Property Generated Getter
240 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
241 }
242
243 void setCanonicalMythDamage(float val) { // Property Generated Setter
244 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
245 }
246
247 float getCanonicalLifeDamage() { // Property Generated Getter
248 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xDC);
249 }
250
251 void setCanonicalLifeDamage(float val) { // Property Generated Setter
252 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xDC) = val;
253 }
254
255 float getCanonicalDeathDamage() { // Property Generated Getter
256 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE0);
257 }
258
259 void setCanonicalDeathDamage(float val) { // Property Generated Setter
260 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
261 }
262
263 float getCanonicalBalanceDamage() { // Property Generated Getter
264 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE4);
265 }
266
267 void setCanonicalBalanceDamage(float val) { // Property Generated Setter
268 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE4) = val;
269 }
270
271 float getCanonicalStarDamage() { // Property Generated Getter
272 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
273 }
274
275 void setCanonicalStarDamage(float val) { // Property Generated Setter
276 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
277 }
278
279 float getCanonicalSunDamage() { // Property Generated Getter
280 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xEC);
281 }
282
283 void setCanonicalSunDamage(float val) { // Property Generated Setter
284 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xEC) = val;
285 }
286
287 float getCanonicalMoonDamage() { // Property Generated Getter
288 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF0);
289 }
290
291 void setCanonicalMoonDamage(float val) { // Property Generated Setter
292 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
293 }
294
295 float getCanonicalShadowDamage() { // Property Generated Getter
296 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF4);
297 }
298
299 void setCanonicalShadowDamage(float val) { // Property Generated Setter
300 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF4) = val;
301 }
302
303 float getCanonicalFireFlatDamage() { // Property Generated Getter
304 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF8);
305 }
306
307 void setCanonicalFireFlatDamage(float val) { // Property Generated Setter
308 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
309 }
310
311 float getCanonicalIceFlatDamage() { // Property Generated Getter
312 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xFC);
313 }
314
315 void setCanonicalIceFlatDamage(float val) { // Property Generated Setter
316 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xFC) = val;
317 }
318
319 float getCanonicalStormFlatDamage() { // Property Generated Getter
320 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x100);
321 }
322
323 void setCanonicalStormFlatDamage(float val) { // Property Generated Setter
324 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
325 }
326
327 float getCanonicalMythFlatDamage() { // Property Generated Getter
328 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x104);
329 }
330
331 void setCanonicalMythFlatDamage(float val) { // Property Generated Setter
332 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x104) = val;
333 }
334
335 float getCanonicalLifeFlatDamage() { // Property Generated Getter
336 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x108);
337 }
338
339 void setCanonicalLifeFlatDamage(float val) { // Property Generated Setter
340 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x108) = val;
341 }
342
343 float getCanonicalDeathFlatDamage() { // Property Generated Getter
344 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x10C);
345 }
346
347 void setCanonicalDeathFlatDamage(float val) { // Property Generated Setter
348 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x10C) = val;
349 }
350
351 float getCanonicalBalanceFlatDamage() { // Property Generated Getter
352 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x110);
353 }
354
355 void setCanonicalBalanceFlatDamage(float val) { // Property Generated Setter
356 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x110) = val;
357 }
358
359 float getCanonicalStarFlatDamage() { // Property Generated Getter
360 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x114);
361 }
362
363 void setCanonicalStarFlatDamage(float val) { // Property Generated Setter
364 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x114) = val;
365 }
366
367 float getCanonicalSunFlatDamage() { // Property Generated Getter
368 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x118);
369 }
370
371 void setCanonicalSunFlatDamage(float val) { // Property Generated Setter
372 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x118) = val;
373 }
374
375 float getCanonicalMoonFlatDamage() { // Property Generated Getter
376 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x11C);
377 }
378
379 void setCanonicalMoonFlatDamage(float val) { // Property Generated Setter
380 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x11C) = val;
381 }
382
383 float getCanonicalShadowFlatDamage() { // Property Generated Getter
384 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x120);
385 }
386
387 void setCanonicalShadowFlatDamage(float val) { // Property Generated Setter
388 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
389 }
390
391 float getCanonicalFireReduceDamage() { // Property Generated Getter
392 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x124);
393 }
394
395 void setCanonicalFireReduceDamage(float val) { // Property Generated Setter
396 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x124) = val;
397 }
398
399 float getCanonicalIceReduceDamage() { // Property Generated Getter
400 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128);
401 }
402
403 void setCanonicalIceReduceDamage(float val) { // Property Generated Setter
404 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
405 }
406
407 float getCanonicalStormReduceDamage() { // Property Generated Getter
408 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x12C);
409 }
410
411 void setCanonicalStormReduceDamage(float val) { // Property Generated Setter
412 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x12C) = val;
413 }
414
415 float getCanonicalDeathReduceDamage() { // Property Generated Getter
416 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x130);
417 }
418
419 void setCanonicalDeathReduceDamage(float val) { // Property Generated Setter
420 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x130) = val;
421 }
422
423 float getCanonicalMythReduceDamage() { // Property Generated Getter
424 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x134);
425 }
426
427 void setCanonicalMythReduceDamage(float val) { // Property Generated Setter
428 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x134) = val;
429 }
430
431 float getCanonicalLifeReduceDamage() { // Property Generated Getter
432 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138);
433 }
434
435 void setCanonicalLifeReduceDamage(float val) { // Property Generated Setter
436 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138) = val;
437 }
438
439 float getCanonicalBalanceReduceDamage() { // Property Generated Getter
440 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x13C);
441 }
442
443 void setCanonicalBalanceReduceDamage(float val) { // Property Generated Setter
444 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x13C) = val;
445 }
446
447 float getCanonicalStarReduceDamage() { // Property Generated Getter
448 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x140);
449 }
450
451 void setCanonicalStarReduceDamage(float val) { // Property Generated Setter
452 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
453 }
454
455 float getCanonicalSunReduceDamage() { // Property Generated Getter
456 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x144);
457 }
458
459 void setCanonicalSunReduceDamage(float val) { // Property Generated Setter
460 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x144) = val;
461 }
462
463 float getCanonicalMoonReduceDamage() { // Property Generated Getter
464 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x148);
465 }
466
467 void setCanonicalMoonReduceDamage(float val) { // Property Generated Setter
468 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x148) = val;
469 }
470
471 float getCanonicalShadowReduceDamage() { // Property Generated Getter
472 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x14C);
473 }
474
475 void setCanonicalShadowReduceDamage(float val) { // Property Generated Setter
476 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x14C) = val;
477 }
478
479 float getCanonicalFireFlatReduceDamage() { // Property Generated Getter
480 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x150);
481 }
482
483 void setCanonicalFireFlatReduceDamage(float val) { // Property Generated Setter
484 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
485 }
486
487 float getCanonicalIceFlatReduceDamage() { // Property Generated Getter
488 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x154);
489 }
490
491 void setCanonicalIceFlatReduceDamage(float val) { // Property Generated Setter
492 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x154) = val;
493 }
494
495 float getCanonicalStormFlatReduceDamage() { // Property Generated Getter
496 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x158);
497 }
498
499 void setCanonicalStormFlatReduceDamage(float val) { // Property Generated Setter
500 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x158) = val;
501 }
502
503 float getCanonicalDeathFlatReduceDamage() { // Property Generated Getter
504 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x15C);
505 }
506
507 void setCanonicalDeathFlatReduceDamage(float val) { // Property Generated Setter
508 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x15C) = val;
509 }
510
511 float getCanonicalMythFlatReduceDamage() { // Property Generated Getter
512 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x160);
513 }
514
515 void setCanonicalMythFlatReduceDamage(float val) { // Property Generated Setter
516 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
517 }
518
519 float getCanonicalLifeFlatReduceDamage() { // Property Generated Getter
520 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x164);
521 }
522
523 void setCanonicalLifeFlatReduceDamage(float val) { // Property Generated Setter
524 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x164) = val;
525 }
526
527 float getCanonicalBalanceFlatReduceDamage() { // Property Generated Getter
528 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x168);
529 }
530
531 void setCanonicalBalanceFlatReduceDamage(float val) { // Property Generated Setter
532 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
533 }
534
535 float getCanonicalStarFlatReduceDamage() { // Property Generated Getter
536 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x16C);
537 }
538
539 void setCanonicalStarFlatReduceDamage(float val) { // Property Generated Setter
540 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x16C) = val;
541 }
542
543 float getCanonicalSunFlatReduceDamage() { // Property Generated Getter
544 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x170);
545 }
546
547 void setCanonicalSunFlatReduceDamage(float val) { // Property Generated Setter
548 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x170) = val;
549 }
550
551 float getCanonicalMoonFlatReduceDamage() { // Property Generated Getter
552 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x174);
553 }
554
555 void setCanonicalMoonFlatReduceDamage(float val) { // Property Generated Setter
556 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x174) = val;
557 }
558
559 float getCanonicalShadowFlatReduceDamage() { // Property Generated Getter
560 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x178);
561 }
562
563 void setCanonicalShadowFlatReduceDamage(float val) { // Property Generated Setter
564 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x178) = val;
565 }
566
567 float getCanonicalPowerPip() { // Property Generated Getter
568 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x17C);
569 }
570
571 void setCanonicalPowerPip(float val) { // Property Generated Setter
572 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x17C) = val;
573 }
574
575 float getCanonicalShadowPipRating() { // Property Generated Getter
576 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x180);
577 }
578
579 void setCanonicalShadowPipRating(float val) { // Property Generated Setter
580 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x180) = val;
581 }
582
583 float getCanonicalIncHealing() { // Property Generated Getter
584 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x184);
585 }
586
587 void setCanonicalIncHealing(float val) { // Property Generated Setter
588 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x184) = val;
589 }
590
591 float getCanonicalLifeHealing() { // Property Generated Getter
592 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x188);
593 }
594
595 void setCanonicalLifeHealing(float val) { // Property Generated Setter
596 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
597 }
598
599 float getCanonicalFireCriticalHit() { // Property Generated Getter
600 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x18C);
601 }
602
603 void setCanonicalFireCriticalHit(float val) { // Property Generated Setter
604 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x18C) = val;
605 }
606
607 float getCanonicalIceCriticalHit() { // Property Generated Getter
608 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x190);
609 }
610
611 void setCanonicalIceCriticalHit(float val) { // Property Generated Setter
612 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x190) = val;
613 }
614
615 float getCanonicalStormCriticalHit() { // Property Generated Getter
616 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x194);
617 }
618
619 void setCanonicalStormCriticalHit(float val) { // Property Generated Setter
620 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x194) = val;
621 }
622
623 float getCanonicalMythCriticalHit() { // Property Generated Getter
624 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x198);
625 }
626
627 void setCanonicalMythCriticalHit(float val) { // Property Generated Setter
628 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x198) = val;
629 }
630
631 float getCanonicalLifeCriticalHit() { // Property Generated Getter
632 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x19C);
633 }
634
635 void setCanonicalLifeCriticalHit(float val) { // Property Generated Setter
636 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x19C) = val;
637 }
638
639 float getCanonicalDeathCriticalHit() { // Property Generated Getter
640 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A0);
641 }
642
643 void setCanonicalDeathCriticalHit(float val) { // Property Generated Setter
644 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A0) = val;
645 }
646
647 float getCanonicalBalanceCriticalHit() { // Property Generated Getter
648 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A4);
649 }
650
651 void setCanonicalBalanceCriticalHit(float val) { // Property Generated Setter
652 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A4) = val;
653 }
654
655 float getCanonicalStarCriticalHit() { // Property Generated Getter
656 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A8);
657 }
658
659 void setCanonicalStarCriticalHit(float val) { // Property Generated Setter
660 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A8) = val;
661 }
662
663 float getCanonicalSunCriticalHit() { // Property Generated Getter
664 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1AC);
665 }
666
667 void setCanonicalSunCriticalHit(float val) { // Property Generated Setter
668 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1AC) = val;
669 }
670
671 float getCanonicalMoonCriticalHit() { // Property Generated Getter
672 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B0);
673 }
674
675 void setCanonicalMoonCriticalHit(float val) { // Property Generated Setter
676 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B0) = val;
677 }
678
679 float getCanonicalShadowCriticalHit() { // Property Generated Getter
680 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B4);
681 }
682
683 void setCanonicalShadowCriticalHit(float val) { // Property Generated Setter
684 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B4) = val;
685 }
686
687 float getCanonicalFireBlock() { // Property Generated Getter
688 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B8);
689 }
690
691 void setCanonicalFireBlock(float val) { // Property Generated Setter
692 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1B8) = val;
693 }
694
695 float getCanonicalIceBlock() { // Property Generated Getter
696 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1BC);
697 }
698
699 void setCanonicalIceBlock(float val) { // Property Generated Setter
700 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1BC) = val;
701 }
702
703 float getCanonicalStormBlock() { // Property Generated Getter
704 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C0);
705 }
706
707 void setCanonicalStormBlock(float val) { // Property Generated Setter
708 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C0) = val;
709 }
710
711 float getCanonicalMythBlock() { // Property Generated Getter
712 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C4);
713 }
714
715 void setCanonicalMythBlock(float val) { // Property Generated Setter
716 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C4) = val;
717 }
718
719 float getCanonicalLifeBlock() { // Property Generated Getter
720 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C8);
721 }
722
723 void setCanonicalLifeBlock(float val) { // Property Generated Setter
724 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1C8) = val;
725 }
726
727 float getCanonicalDeathBlock() { // Property Generated Getter
728 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1CC);
729 }
730
731 void setCanonicalDeathBlock(float val) { // Property Generated Setter
732 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1CC) = val;
733 }
734
735 float getCanonicalBalanceBlock() { // Property Generated Getter
736 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D0);
737 }
738
739 void setCanonicalBalanceBlock(float val) { // Property Generated Setter
740 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D0) = val;
741 }
742
743 float getCanonicalStarBlock() { // Property Generated Getter
744 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D4);
745 }
746
747 void setCanonicalStarBlock(float val) { // Property Generated Setter
748 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D4) = val;
749 }
750
751 float getCanonicalSunBlock() { // Property Generated Getter
752 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D8);
753 }
754
755 void setCanonicalSunBlock(float val) { // Property Generated Setter
756 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1D8) = val;
757 }
758
759 float getCanonicalMoonBlock() { // Property Generated Getter
760 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1DC);
761 }
762
763 void setCanonicalMoonBlock(float val) { // Property Generated Setter
764 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1DC) = val;
765 }
766
767 float getCanonicalShadowBlock() { // Property Generated Getter
768 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E0);
769 }
770
771 void setCanonicalShadowBlock(float val) { // Property Generated Setter
772 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E0) = val;
773 }
774
775 float getCanonicalFirePipConversion() { // Property Generated Getter
776 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E4);
777 }
778
779 void setCanonicalFirePipConversion(float val) { // Property Generated Setter
780 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E4) = val;
781 }
782
783 float getCanonicalIcePipConversion() { // Property Generated Getter
784 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E8);
785 }
786
787 void setCanonicalIcePipConversion(float val) { // Property Generated Setter
788 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1E8) = val;
789 }
790
791 float getCanonicalStormPipConversion() { // Property Generated Getter
792 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1EC);
793 }
794
795 void setCanonicalStormPipConversion(float val) { // Property Generated Setter
796 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1EC) = val;
797 }
798
799 float getCanonicalMythPipConversion() { // Property Generated Getter
800 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F0);
801 }
802
803 void setCanonicalMythPipConversion(float val) { // Property Generated Setter
804 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F0) = val;
805 }
806
807 float getCanonicalLifePipConversion() { // Property Generated Getter
808 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F4);
809 }
810
811 void setCanonicalLifePipConversion(float val) { // Property Generated Setter
812 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F4) = val;
813 }
814
815 float getCanonicalDeathPipConversion() { // Property Generated Getter
816 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F8);
817 }
818
819 void setCanonicalDeathPipConversion(float val) { // Property Generated Setter
820 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1F8) = val;
821 }
822
823 float getCanonicalBalancePipConversion() { // Property Generated Getter
824 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1FC);
825 }
826
827 void setCanonicalBalancePipConversion(float val) { // Property Generated Setter
828 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1FC) = val;
829 }
830
831 float getCanonicalStarPipConversion() { // Property Generated Getter
832 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200);
833 }
834
835 void setCanonicalStarPipConversion(float val) { // Property Generated Setter
836 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200) = val;
837 }
838
839 float getCanonicalSunPipConversion() { // Property Generated Getter
840 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204);
841 }
842
843 void setCanonicalSunPipConversion(float val) { // Property Generated Setter
844 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204) = val;
845 }
846
847 float getCanonicalMoonPipConversion() { // Property Generated Getter
848 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x208);
849 }
850
851 void setCanonicalMoonPipConversion(float val) { // Property Generated Setter
852 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x208) = val;
853 }
854
855 float getCanonicalShadowPipConversion() { // Property Generated Getter
856 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x20C);
857 }
858
859 void setCanonicalShadowPipConversion(float val) { // Property Generated Setter
860 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x20C) = val;
861 }
862
863 float getCanonicalAllArchmastery() { // Property Generated Getter
864 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x210);
865 }
866
867 void setCanonicalAllArchmastery(float val) { // Property Generated Setter
868 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x210) = val;
869 }
870
871 int getMaximumPips() { // Property Generated Getter
872 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x214);
873 }
874
875 void setMaximumPips(int val) { // Property Generated Setter
876 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x214) = val;
877 }
878
879 int getMaximumPowerPips() { // Property Generated Getter
880 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x218);
881 }
882
883 void setMaximumPowerPips(int val) { // Property Generated Setter
884 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x218) = val;
885 }
886
887};
Definition LevelScaledInfo.h:5
void setCanonicalIceAccuracy(float val)
Definition LevelScaledInfo.h:51
float getCanonicalStarFlatDamage()
Definition LevelScaledInfo.h:359
float getCanonicalFireFlatReduceDamage()
Definition LevelScaledInfo.h:479
void setCanonicalMythCriticalHit(float val)
Definition LevelScaledInfo.h:627
float getCanonicalLifeFlatDamage()
Definition LevelScaledInfo.h:335
void setCanonicalLifeAccuracy(float val)
Definition LevelScaledInfo.h:75
float getCanonicalSunFlatDamage()
Definition LevelScaledInfo.h:367
void setCanonicalAllArchmastery(float val)
Definition LevelScaledInfo.h:867
void setCanonicalFireDamage(float val)
Definition LevelScaledInfo.h:219
void setCanonicalBalancePipConversion(float val)
Definition LevelScaledInfo.h:827
float getCanonicalDeathFlatDamage()
Definition LevelScaledInfo.h:343
void setCanonicalDeathBlock(float val)
Definition LevelScaledInfo.h:731
void setCanonicalIceBlock(float val)
Definition LevelScaledInfo.h:699
void setCanonicalBalanceReduceDamage(float val)
Definition LevelScaledInfo.h:443
float getCanonicalMythCriticalHit()
Definition LevelScaledInfo.h:623
float getCanonicalShadowBlock()
Definition LevelScaledInfo.h:767
void setCanonicalMythArmorPiercing(float val)
Definition LevelScaledInfo.h:155
void setCanonicalShadowAccuracy(float val)
Definition LevelScaledInfo.h:123
float getCanonicalMythFlatDamage()
Definition LevelScaledInfo.h:327
void setCanonicalLifeFlatReduceDamage(float val)
Definition LevelScaledInfo.h:523
float getCanonicalShadowFlatDamage()
Definition LevelScaledInfo.h:383
void setCanonicalIcePipConversion(float val)
Definition LevelScaledInfo.h:787
void setCanonicalMoonDamage(float val)
Definition LevelScaledInfo.h:291
void setCanonicalMythReduceDamage(float val)
Definition LevelScaledInfo.h:427
float getCanonicalSunFlatReduceDamage()
Definition LevelScaledInfo.h:543
float getCanonicalLifeDamage()
Definition LevelScaledInfo.h:247
void setCanonicalDeathReduceDamage(float val)
Definition LevelScaledInfo.h:419
void setCanonicalStarArmorPiercing(float val)
Definition LevelScaledInfo.h:187
void setCanonicalStarReduceDamage(float val)
Definition LevelScaledInfo.h:451
void setCanonicalSunBlock(float val)
Definition LevelScaledInfo.h:755
float getCanonicalFireCriticalHit()
Definition LevelScaledInfo.h:599
void setCanonicalMoonReduceDamage(float val)
Definition LevelScaledInfo.h:467
float getCanonicalIceDamage()
Definition LevelScaledInfo.h:223
void setCanonicalMoonBlock(float val)
Definition LevelScaledInfo.h:763
void setCanonicalStormCriticalHit(float val)
Definition LevelScaledInfo.h:619
void setCanonicalStarFlatReduceDamage(float val)
Definition LevelScaledInfo.h:539
void setCanonicalMythAccuracy(float val)
Definition LevelScaledInfo.h:67
float getCanonicalPowerPip()
Definition LevelScaledInfo.h:567
void setCanonicalFireBlock(float val)
Definition LevelScaledInfo.h:691
void setCanonicalLifeHealing(float val)
Definition LevelScaledInfo.h:595
void setCanonicalBalanceCriticalHit(float val)
Definition LevelScaledInfo.h:651
void setCanonicalLifePipConversion(float val)
Definition LevelScaledInfo.h:811
void setCanonicalStormFlatDamage(float val)
Definition LevelScaledInfo.h:323
void setCanonicalSunDamage(float val)
Definition LevelScaledInfo.h:283
void setMaximumPips(int val)
Definition LevelScaledInfo.h:875
float getCanonicalMythDamage()
Definition LevelScaledInfo.h:239
float getCanonicalMoonAccuracy()
Definition LevelScaledInfo.h:111
void setCanonicalIceFlatReduceDamage(float val)
Definition LevelScaledInfo.h:491
float getCanonicalBalanceDamage()
Definition LevelScaledInfo.h:263
float getCanonicalMythPipConversion()
Definition LevelScaledInfo.h:799
float getCanonicalShadowCriticalHit()
Definition LevelScaledInfo.h:679
void setCanonicalStarCriticalHit(float val)
Definition LevelScaledInfo.h:659
float getCanonicalLifePipConversion()
Definition LevelScaledInfo.h:807
float getCanonicalSunBlock()
Definition LevelScaledInfo.h:751
float getCanonicalStarBlock()
Definition LevelScaledInfo.h:743
float getCanonicalMythAccuracy()
Definition LevelScaledInfo.h:63
float getCanonicalMoonFlatReduceDamage()
Definition LevelScaledInfo.h:551
float getCanonicalMaxHealth()
Definition LevelScaledInfo.h:23
void setCanonicalShadowFlatReduceDamage(float val)
Definition LevelScaledInfo.h:563
void setCanonicalFireAccuracy(float val)
Definition LevelScaledInfo.h:43
void setCanonicalLifeArmorPiercing(float val)
Definition LevelScaledInfo.h:163
float getCanonicalStormFlatDamage()
Definition LevelScaledInfo.h:319
void setCanonicalMaxMana(float val)
Definition LevelScaledInfo.h:35
std::string getSchool()
Definition LevelScaledInfo.h:7
void setCanonicalBalanceBlock(float val)
Definition LevelScaledInfo.h:739
float getCanonicalStarArmorPiercing()
Definition LevelScaledInfo.h:183
float getCanonicalMythBlock()
Definition LevelScaledInfo.h:711
void setCanonicalStormAccuracy(float val)
Definition LevelScaledInfo.h:59
float getCanonicalIceArmorPiercing()
Definition LevelScaledInfo.h:135
void setCanonicalLifeBlock(float val)
Definition LevelScaledInfo.h:723
float getCanonicalFirePipConversion()
Definition LevelScaledInfo.h:775
float getCanonicalStarReduceDamage()
Definition LevelScaledInfo.h:447
float getCanonicalLifeArmorPiercing()
Definition LevelScaledInfo.h:159
void setCanonicalLifeDamage(float val)
Definition LevelScaledInfo.h:251
void setCanonicalMoonPipConversion(float val)
Definition LevelScaledInfo.h:851
float getCanonicalDeathDamage()
Definition LevelScaledInfo.h:255
void setCanonicalIceReduceDamage(float val)
Definition LevelScaledInfo.h:403
float getCanonicalBalanceAccuracy()
Definition LevelScaledInfo.h:87
void setCanonicalSunCriticalHit(float val)
Definition LevelScaledInfo.h:667
float getCanonicalMoonArmorPiercing()
Definition LevelScaledInfo.h:199
void setCanonicalShadowPipConversion(float val)
Definition LevelScaledInfo.h:859
void setCanonicalSunPipConversion(float val)
Definition LevelScaledInfo.h:843
void setCanonicalMoonArmorPiercing(float val)
Definition LevelScaledInfo.h:203
void setCanonicalShadowCriticalHit(float val)
Definition LevelScaledInfo.h:683
void setCanonicalMoonCriticalHit(float val)
Definition LevelScaledInfo.h:675
void setCanonicalMythFlatDamage(float val)
Definition LevelScaledInfo.h:331
float getCanonicalLifeCriticalHit()
Definition LevelScaledInfo.h:631
void setCanonicalLifeFlatDamage(float val)
Definition LevelScaledInfo.h:339
float getCanonicalMoonPipConversion()
Definition LevelScaledInfo.h:847
float getCanonicalDeathFlatReduceDamage()
Definition LevelScaledInfo.h:503
float getCanonicalStormArmorPiercing()
Definition LevelScaledInfo.h:143
void setCanonicalFireFlatReduceDamage(float val)
Definition LevelScaledInfo.h:483
void setCanonicalIceCriticalHit(float val)
Definition LevelScaledInfo.h:611
float getCanonicalMoonBlock()
Definition LevelScaledInfo.h:759
void setCanonicalShadowReduceDamage(float val)
Definition LevelScaledInfo.h:475
void setCanonicalMoonFlatReduceDamage(float val)
Definition LevelScaledInfo.h:555
void setCanonicalSunAccuracy(float val)
Definition LevelScaledInfo.h:107
void setCanonicalShadowPipRating(float val)
Definition LevelScaledInfo.h:579
float getCanonicalDeathArmorPiercing()
Definition LevelScaledInfo.h:167
float getCanonicalBalanceReduceDamage()
Definition LevelScaledInfo.h:439
int getLevel()
Definition LevelScaledInfo.h:15
float getCanonicalMaxMana()
Definition LevelScaledInfo.h:31
float getCanonicalStormCriticalHit()
Definition LevelScaledInfo.h:615
float getCanonicalMoonDamage()
Definition LevelScaledInfo.h:287
float getCanonicalStormFlatReduceDamage()
Definition LevelScaledInfo.h:495
void setCanonicalSunArmorPiercing(float val)
Definition LevelScaledInfo.h:195
void setCanonicalBalanceAccuracy(float val)
Definition LevelScaledInfo.h:91
void setCanonicalDeathDamage(float val)
Definition LevelScaledInfo.h:259
void setCanonicalShadowArmorPiercing(float val)
Definition LevelScaledInfo.h:211
float getCanonicalBalanceFlatDamage()
Definition LevelScaledInfo.h:351
float getCanonicalShadowPipRating()
Definition LevelScaledInfo.h:575
float getCanonicalStarFlatReduceDamage()
Definition LevelScaledInfo.h:535
float getCanonicalShadowDamage()
Definition LevelScaledInfo.h:295
void setCanonicalStormBlock(float val)
Definition LevelScaledInfo.h:707
float getCanonicalMoonFlatDamage()
Definition LevelScaledInfo.h:375
void setCanonicalDeathFlatReduceDamage(float val)
Definition LevelScaledInfo.h:507
float getCanonicalDeathBlock()
Definition LevelScaledInfo.h:727
float getCanonicalShadowReduceDamage()
Definition LevelScaledInfo.h:471
void setCanonicalLifeCriticalHit(float val)
Definition LevelScaledInfo.h:635
float getCanonicalDeathPipConversion()
Definition LevelScaledInfo.h:815
float getCanonicalShadowFlatReduceDamage()
Definition LevelScaledInfo.h:559
void setCanonicalStarAccuracy(float val)
Definition LevelScaledInfo.h:99
float getCanonicalFireArmorPiercing()
Definition LevelScaledInfo.h:127
void setCanonicalMythBlock(float val)
Definition LevelScaledInfo.h:715
float getCanonicalIceCriticalHit()
Definition LevelScaledInfo.h:607
float getCanonicalShadowAccuracy()
Definition LevelScaledInfo.h:119
void setCanonicalFireCriticalHit(float val)
Definition LevelScaledInfo.h:603
void setCanonicalFireReduceDamage(float val)
Definition LevelScaledInfo.h:395
float getCanonicalStarDamage()
Definition LevelScaledInfo.h:271
float getCanonicalBalanceBlock()
Definition LevelScaledInfo.h:735
float getCanonicalStarAccuracy()
Definition LevelScaledInfo.h:95
float getCanonicalShadowPipConversion()
Definition LevelScaledInfo.h:855
void setCanonicalMoonAccuracy(float val)
Definition LevelScaledInfo.h:115
float getCanonicalIceFlatDamage()
Definition LevelScaledInfo.h:311
float getCanonicalAllArchmastery()
Definition LevelScaledInfo.h:863
float getCanonicalStormBlock()
Definition LevelScaledInfo.h:703
int getMaximumPips()
Definition LevelScaledInfo.h:871
float getCanonicalIcePipConversion()
Definition LevelScaledInfo.h:783
float getCanonicalMythFlatReduceDamage()
Definition LevelScaledInfo.h:511
void setLevel(int val)
Definition LevelScaledInfo.h:19
void setCanonicalStormFlatReduceDamage(float val)
Definition LevelScaledInfo.h:499
void setCanonicalMaxHealth(float val)
Definition LevelScaledInfo.h:27
void setCanonicalMythFlatReduceDamage(float val)
Definition LevelScaledInfo.h:515
void setCanonicalShadowDamage(float val)
Definition LevelScaledInfo.h:299
float getCanonicalSunArmorPiercing()
Definition LevelScaledInfo.h:191
void setSchool(std::string val)
Definition LevelScaledInfo.h:11
void setCanonicalIceFlatDamage(float val)
Definition LevelScaledInfo.h:315
float getCanonicalLifeBlock()
Definition LevelScaledInfo.h:719
void setCanonicalBalanceFlatDamage(float val)
Definition LevelScaledInfo.h:355
float getCanonicalFireDamage()
Definition LevelScaledInfo.h:215
float getCanonicalBalanceFlatReduceDamage()
Definition LevelScaledInfo.h:527
float getCanonicalStormReduceDamage()
Definition LevelScaledInfo.h:407
float getCanonicalSunReduceDamage()
Definition LevelScaledInfo.h:455
float getCanonicalMythArmorPiercing()
Definition LevelScaledInfo.h:151
void setCanonicalBalanceFlatReduceDamage(float val)
Definition LevelScaledInfo.h:531
void setCanonicalBalanceDamage(float val)
Definition LevelScaledInfo.h:267
void setCanonicalSunFlatDamage(float val)
Definition LevelScaledInfo.h:371
float getCanonicalBalanceCriticalHit()
Definition LevelScaledInfo.h:647
float getCanonicalFireReduceDamage()
Definition LevelScaledInfo.h:391
float getCanonicalIncHealing()
Definition LevelScaledInfo.h:583
float getCanonicalMoonReduceDamage()
Definition LevelScaledInfo.h:463
float getCanonicalFireFlatDamage()
Definition LevelScaledInfo.h:303
void setCanonicalShadowFlatDamage(float val)
Definition LevelScaledInfo.h:387
float getCanonicalSunAccuracy()
Definition LevelScaledInfo.h:103
float getCanonicalMoonCriticalHit()
Definition LevelScaledInfo.h:671
float getCanonicalFireAccuracy()
Definition LevelScaledInfo.h:39
float getCanonicalFireBlock()
Definition LevelScaledInfo.h:687
void setCanonicalDeathArmorPiercing(float val)
Definition LevelScaledInfo.h:171
void setCanonicalMythDamage(float val)
Definition LevelScaledInfo.h:243
void setCanonicalMythPipConversion(float val)
Definition LevelScaledInfo.h:803
float getCanonicalLifeReduceDamage()
Definition LevelScaledInfo.h:431
void setCanonicalBalanceArmorPiercing(float val)
Definition LevelScaledInfo.h:179
float getCanonicalStormPipConversion()
Definition LevelScaledInfo.h:791
void setCanonicalStarDamage(float val)
Definition LevelScaledInfo.h:275
float getCanonicalDeathCriticalHit()
Definition LevelScaledInfo.h:639
float getCanonicalLifeFlatReduceDamage()
Definition LevelScaledInfo.h:519
void setCanonicalSunReduceDamage(float val)
Definition LevelScaledInfo.h:459
void setCanonicalStormArmorPiercing(float val)
Definition LevelScaledInfo.h:147
void setCanonicalStormReduceDamage(float val)
Definition LevelScaledInfo.h:411
void setMaximumPowerPips(int val)
Definition LevelScaledInfo.h:883
void setCanonicalStormDamage(float val)
Definition LevelScaledInfo.h:235
void setCanonicalDeathCriticalHit(float val)
Definition LevelScaledInfo.h:643
void setCanonicalFireArmorPiercing(float val)
Definition LevelScaledInfo.h:131
void setCanonicalStarPipConversion(float val)
Definition LevelScaledInfo.h:835
void setCanonicalIncHealing(float val)
Definition LevelScaledInfo.h:587
void setCanonicalStormPipConversion(float val)
Definition LevelScaledInfo.h:795
float getCanonicalSunCriticalHit()
Definition LevelScaledInfo.h:663
float getCanonicalSunPipConversion()
Definition LevelScaledInfo.h:839
float getCanonicalBalancePipConversion()
Definition LevelScaledInfo.h:823
void setCanonicalStarFlatDamage(float val)
Definition LevelScaledInfo.h:363
float getCanonicalLifeHealing()
Definition LevelScaledInfo.h:591
void setCanonicalFirePipConversion(float val)
Definition LevelScaledInfo.h:779
float getCanonicalDeathReduceDamage()
Definition LevelScaledInfo.h:415
float getCanonicalStarPipConversion()
Definition LevelScaledInfo.h:831
void setCanonicalDeathFlatDamage(float val)
Definition LevelScaledInfo.h:347
int getMaximumPowerPips()
Definition LevelScaledInfo.h:879
void setCanonicalStarBlock(float val)
Definition LevelScaledInfo.h:747
float getCanonicalIceBlock()
Definition LevelScaledInfo.h:695
float getCanonicalStormAccuracy()
Definition LevelScaledInfo.h:55
float getCanonicalIceReduceDamage()
Definition LevelScaledInfo.h:399
void setCanonicalFireFlatDamage(float val)
Definition LevelScaledInfo.h:307
float getCanonicalIceAccuracy()
Definition LevelScaledInfo.h:47
void setCanonicalMoonFlatDamage(float val)
Definition LevelScaledInfo.h:379
void setCanonicalSunFlatReduceDamage(float val)
Definition LevelScaledInfo.h:547
void setCanonicalIceArmorPiercing(float val)
Definition LevelScaledInfo.h:139
void setCanonicalShadowBlock(float val)
Definition LevelScaledInfo.h:771
float getCanonicalBalanceArmorPiercing()
Definition LevelScaledInfo.h:175
float getCanonicalMythReduceDamage()
Definition LevelScaledInfo.h:423
float getCanonicalStormDamage()
Definition LevelScaledInfo.h:231
float getCanonicalStarCriticalHit()
Definition LevelScaledInfo.h:655
float getCanonicalSunDamage()
Definition LevelScaledInfo.h:279
void setCanonicalLifeReduceDamage(float val)
Definition LevelScaledInfo.h:435
void setCanonicalDeathPipConversion(float val)
Definition LevelScaledInfo.h:819
void setCanonicalPowerPip(float val)
Definition LevelScaledInfo.h:571
void setCanonicalIceDamage(float val)
Definition LevelScaledInfo.h:227
float getCanonicalLifeAccuracy()
Definition LevelScaledInfo.h:71
float getCanonicalDeathAccuracy()
Definition LevelScaledInfo.h:79
float getCanonicalShadowArmorPiercing()
Definition LevelScaledInfo.h:207
float getCanonicalIceFlatReduceDamage()
Definition LevelScaledInfo.h:487
void setCanonicalDeathAccuracy(float val)
Definition LevelScaledInfo.h:83
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86