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LevelUpElixirSchoolSpecificData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/LevelUpElixirPropertyRegistryEntry.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 unsigned int getSchoolID() { // Property Generated Getter
9 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setSchoolID(unsigned int val) { // Property Generated Setter
13 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 List<std::string> getSpellsToGive() { // Property Generated Getter
17 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
18 }
19
20 void setSpellsToGive(List<std::string> val) { // Property Generated Setter
21 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
22 }
23
24 List<std::string> getQuestsToComplete() { // Property Generated Getter
25 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x60);
26 }
27
28 void setQuestsToComplete(List<std::string> val) { // Property Generated Setter
29 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
30 }
31
32 List<std::string> getQuestsToAdd() { // Property Generated Getter
33 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70);
34 }
35
36 void setQuestsToAdd(List<std::string> val) { // Property Generated Setter
37 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
38 }
39
40 List<unsigned int> getItemsToPlaceInInventory() { // Property Generated Getter
41 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x80);
42 }
43
44 void setItemsToPlaceInInventory(List<unsigned int> val) { // Property Generated Setter
45 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
46 }
47
48 List<unsigned int> getGearToEquip() { // Property Generated Getter
49 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x90);
50 }
51
52 void setGearToEquip(List<unsigned int> val) { // Property Generated Setter
53 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
54 }
55
56 std::string getTeleportToZoneOnComplete() { // Property Generated Getter
57 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
58 }
59
60 void setTeleportToZoneOnComplete(std::string val) { // Property Generated Setter
61 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
62 }
63
64 List<std::string> getBadgesToComplete() { // Property Generated Getter
65 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
66 }
67
68 void setBadgesToComplete(List<std::string> val) { // Property Generated Setter
69 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
70 }
71
72 std::string getSchoolName() { // Property Generated Getter
73 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
74 }
75
76 void setSchoolName(std::string val) { // Property Generated Setter
77 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
78 }
79
80 List<LevelUpElixirPropertyRegistryEntry> getPropertyRegistryEntires() { // Property Generated Getter
81 return *reinterpret_cast<List<LevelUpElixirPropertyRegistryEntry>*>(reinterpret_cast<uintptr_t>(this) + 0xF0);
82 }
83
84 void setPropertyRegistryEntires(List<LevelUpElixirPropertyRegistryEntry> val) { // Property Generated Setter
85 *reinterpret_cast<List<LevelUpElixirPropertyRegistryEntry>*>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
86 }
87
88 List<std::string> getAddTrainingPointIfQuestNotComplete() { // Property Generated Getter
89 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100);
90 }
91
92 void setAddTrainingPointIfQuestNotComplete(List<std::string> val) { // Property Generated Setter
93 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
94 }
95
96};
Definition LevelUpElixirSchoolSpecificData.h:6
List< std::string > getBadgesToComplete()
Definition LevelUpElixirSchoolSpecificData.h:64
List< unsigned int > getGearToEquip()
Definition LevelUpElixirSchoolSpecificData.h:48
void setGearToEquip(List< unsigned int > val)
Definition LevelUpElixirSchoolSpecificData.h:52
void setQuestsToComplete(List< std::string > val)
Definition LevelUpElixirSchoolSpecificData.h:28
std::string getSchoolName()
Definition LevelUpElixirSchoolSpecificData.h:72
List< std::string > getAddTrainingPointIfQuestNotComplete()
Definition LevelUpElixirSchoolSpecificData.h:88
void setAddTrainingPointIfQuestNotComplete(List< std::string > val)
Definition LevelUpElixirSchoolSpecificData.h:92
void setTeleportToZoneOnComplete(std::string val)
Definition LevelUpElixirSchoolSpecificData.h:60
void setSpellsToGive(List< std::string > val)
Definition LevelUpElixirSchoolSpecificData.h:20
void setQuestsToAdd(List< std::string > val)
Definition LevelUpElixirSchoolSpecificData.h:36
std::string getTeleportToZoneOnComplete()
Definition LevelUpElixirSchoolSpecificData.h:56
List< unsigned int > getItemsToPlaceInInventory()
Definition LevelUpElixirSchoolSpecificData.h:40
List< LevelUpElixirPropertyRegistryEntry > getPropertyRegistryEntires()
Definition LevelUpElixirSchoolSpecificData.h:80
void setPropertyRegistryEntires(List< LevelUpElixirPropertyRegistryEntry > val)
Definition LevelUpElixirSchoolSpecificData.h:84
List< std::string > getQuestsToComplete()
Definition LevelUpElixirSchoolSpecificData.h:24
unsigned int getSchoolID()
Definition LevelUpElixirSchoolSpecificData.h:8
void setSchoolID(unsigned int val)
Definition LevelUpElixirSchoolSpecificData.h:12
void setItemsToPlaceInInventory(List< unsigned int > val)
Definition LevelUpElixirSchoolSpecificData.h:44
List< std::string > getQuestsToAdd()
Definition LevelUpElixirSchoolSpecificData.h:32
void setBadgesToComplete(List< std::string > val)
Definition LevelUpElixirSchoolSpecificData.h:68
void setSchoolName(std::string val)
Definition LevelUpElixirSchoolSpecificData.h:76
List< std::string > getSpellsToGive()
Definition LevelUpElixirSchoolSpecificData.h:16
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86