#include <LevelUpElixirSchoolSpecificData.h>
◆ getAddTrainingPointIfQuestNotComplete()
List< std::string > LevelUpElixirSchoolSpecificData::getAddTrainingPointIfQuestNotComplete |
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◆ getBadgesToComplete()
List< std::string > LevelUpElixirSchoolSpecificData::getBadgesToComplete |
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◆ getGearToEquip()
List< unsigned int > LevelUpElixirSchoolSpecificData::getGearToEquip |
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◆ getItemsToPlaceInInventory()
List< unsigned int > LevelUpElixirSchoolSpecificData::getItemsToPlaceInInventory |
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◆ getPropertyRegistryEntires()
◆ getQuestsToAdd()
List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToAdd |
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◆ getQuestsToComplete()
List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToComplete |
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◆ getSchoolID()
unsigned int LevelUpElixirSchoolSpecificData::getSchoolID |
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◆ getSchoolName()
std::string LevelUpElixirSchoolSpecificData::getSchoolName |
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◆ getSpellsToGive()
List< std::string > LevelUpElixirSchoolSpecificData::getSpellsToGive |
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◆ getTeleportToZoneOnComplete()
std::string LevelUpElixirSchoolSpecificData::getTeleportToZoneOnComplete |
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◆ setAddTrainingPointIfQuestNotComplete()
void LevelUpElixirSchoolSpecificData::setAddTrainingPointIfQuestNotComplete |
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List< std::string > | val | ) |
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◆ setBadgesToComplete()
void LevelUpElixirSchoolSpecificData::setBadgesToComplete |
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List< std::string > | val | ) |
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◆ setGearToEquip()
void LevelUpElixirSchoolSpecificData::setGearToEquip |
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List< unsigned int > | val | ) |
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◆ setItemsToPlaceInInventory()
void LevelUpElixirSchoolSpecificData::setItemsToPlaceInInventory |
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List< unsigned int > | val | ) |
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◆ setPropertyRegistryEntires()
◆ setQuestsToAdd()
void LevelUpElixirSchoolSpecificData::setQuestsToAdd |
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List< std::string > | val | ) |
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◆ setQuestsToComplete()
void LevelUpElixirSchoolSpecificData::setQuestsToComplete |
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List< std::string > | val | ) |
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◆ setSchoolID()
void LevelUpElixirSchoolSpecificData::setSchoolID |
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unsigned int | val | ) |
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◆ setSchoolName()
void LevelUpElixirSchoolSpecificData::setSchoolName |
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std::string | val | ) |
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◆ setSpellsToGive()
void LevelUpElixirSchoolSpecificData::setSpellsToGive |
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List< std::string > | val | ) |
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◆ setTeleportToZoneOnComplete()
void LevelUpElixirSchoolSpecificData::setTeleportToZoneOnComplete |
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std::string | val | ) |
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