#include <LevelUpElixirSchoolSpecificData.h>
◆ getAddTrainingPointIfQuestNotComplete()
| List< std::string > LevelUpElixirSchoolSpecificData::getAddTrainingPointIfQuestNotComplete |
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◆ getBadgesToComplete()
| List< std::string > LevelUpElixirSchoolSpecificData::getBadgesToComplete |
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◆ getGearToEquip()
| List< unsigned int > LevelUpElixirSchoolSpecificData::getGearToEquip |
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◆ getItemsToPlaceInInventory()
| List< unsigned int > LevelUpElixirSchoolSpecificData::getItemsToPlaceInInventory |
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◆ getPropertyRegistryEntires()
◆ getQuestsToAdd()
| List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToAdd |
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◆ getQuestsToComplete()
| List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToComplete |
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◆ getSchoolID()
| unsigned int LevelUpElixirSchoolSpecificData::getSchoolID |
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◆ getSchoolName()
| std::string LevelUpElixirSchoolSpecificData::getSchoolName |
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◆ getSpellsToGive()
| List< std::string > LevelUpElixirSchoolSpecificData::getSpellsToGive |
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◆ getTeleportToZoneOnComplete()
| std::string LevelUpElixirSchoolSpecificData::getTeleportToZoneOnComplete |
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◆ setAddTrainingPointIfQuestNotComplete()
| void LevelUpElixirSchoolSpecificData::setAddTrainingPointIfQuestNotComplete |
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List< std::string > | val | ) |
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◆ setBadgesToComplete()
| void LevelUpElixirSchoolSpecificData::setBadgesToComplete |
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List< std::string > | val | ) |
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◆ setGearToEquip()
| void LevelUpElixirSchoolSpecificData::setGearToEquip |
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List< unsigned int > | val | ) |
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◆ setItemsToPlaceInInventory()
| void LevelUpElixirSchoolSpecificData::setItemsToPlaceInInventory |
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List< unsigned int > | val | ) |
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◆ setPropertyRegistryEntires()
◆ setQuestsToAdd()
| void LevelUpElixirSchoolSpecificData::setQuestsToAdd |
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List< std::string > | val | ) |
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◆ setQuestsToComplete()
| void LevelUpElixirSchoolSpecificData::setQuestsToComplete |
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List< std::string > | val | ) |
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◆ setSchoolID()
| void LevelUpElixirSchoolSpecificData::setSchoolID |
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unsigned int | val | ) |
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◆ setSchoolName()
| void LevelUpElixirSchoolSpecificData::setSchoolName |
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std::string | val | ) |
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◆ setSpellsToGive()
| void LevelUpElixirSchoolSpecificData::setSpellsToGive |
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List< std::string > | val | ) |
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◆ setTeleportToZoneOnComplete()
| void LevelUpElixirSchoolSpecificData::setTeleportToZoneOnComplete |
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std::string | val | ) |
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