Cyrus Mod Loader
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LevelUpElixirSchoolSpecificData Class Reference

#include <LevelUpElixirSchoolSpecificData.h>

Inheritance diagram for LevelUpElixirSchoolSpecificData:
PropertyClass

Public Member Functions

unsigned int getSchoolID ()
 
void setSchoolID (unsigned int val)
 
List< std::string > getSpellsToGive ()
 
void setSpellsToGive (List< std::string > val)
 
List< std::string > getQuestsToComplete ()
 
void setQuestsToComplete (List< std::string > val)
 
List< std::string > getQuestsToAdd ()
 
void setQuestsToAdd (List< std::string > val)
 
List< unsigned int > getItemsToPlaceInInventory ()
 
void setItemsToPlaceInInventory (List< unsigned int > val)
 
List< unsigned int > getGearToEquip ()
 
void setGearToEquip (List< unsigned int > val)
 
std::string getTeleportToZoneOnComplete ()
 
void setTeleportToZoneOnComplete (std::string val)
 
List< std::string > getBadgesToComplete ()
 
void setBadgesToComplete (List< std::string > val)
 
std::string getSchoolName ()
 
void setSchoolName (std::string val)
 
List< LevelUpElixirPropertyRegistryEntrygetPropertyRegistryEntires ()
 
void setPropertyRegistryEntires (List< LevelUpElixirPropertyRegistryEntry > val)
 
List< std::string > getAddTrainingPointIfQuestNotComplete ()
 
void setAddTrainingPointIfQuestNotComplete (List< std::string > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAddTrainingPointIfQuestNotComplete()

List< std::string > LevelUpElixirSchoolSpecificData::getAddTrainingPointIfQuestNotComplete ( )
inline

◆ getBadgesToComplete()

List< std::string > LevelUpElixirSchoolSpecificData::getBadgesToComplete ( )
inline

◆ getGearToEquip()

List< unsigned int > LevelUpElixirSchoolSpecificData::getGearToEquip ( )
inline

◆ getItemsToPlaceInInventory()

List< unsigned int > LevelUpElixirSchoolSpecificData::getItemsToPlaceInInventory ( )
inline

◆ getPropertyRegistryEntires()

List< LevelUpElixirPropertyRegistryEntry > LevelUpElixirSchoolSpecificData::getPropertyRegistryEntires ( )
inline

◆ getQuestsToAdd()

List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToAdd ( )
inline

◆ getQuestsToComplete()

List< std::string > LevelUpElixirSchoolSpecificData::getQuestsToComplete ( )
inline

◆ getSchoolID()

unsigned int LevelUpElixirSchoolSpecificData::getSchoolID ( )
inline

◆ getSchoolName()

std::string LevelUpElixirSchoolSpecificData::getSchoolName ( )
inline

◆ getSpellsToGive()

List< std::string > LevelUpElixirSchoolSpecificData::getSpellsToGive ( )
inline

◆ getTeleportToZoneOnComplete()

std::string LevelUpElixirSchoolSpecificData::getTeleportToZoneOnComplete ( )
inline

◆ setAddTrainingPointIfQuestNotComplete()

void LevelUpElixirSchoolSpecificData::setAddTrainingPointIfQuestNotComplete ( List< std::string > val)
inline

◆ setBadgesToComplete()

void LevelUpElixirSchoolSpecificData::setBadgesToComplete ( List< std::string > val)
inline

◆ setGearToEquip()

void LevelUpElixirSchoolSpecificData::setGearToEquip ( List< unsigned int > val)
inline

◆ setItemsToPlaceInInventory()

void LevelUpElixirSchoolSpecificData::setItemsToPlaceInInventory ( List< unsigned int > val)
inline

◆ setPropertyRegistryEntires()

void LevelUpElixirSchoolSpecificData::setPropertyRegistryEntires ( List< LevelUpElixirPropertyRegistryEntry > val)
inline

◆ setQuestsToAdd()

void LevelUpElixirSchoolSpecificData::setQuestsToAdd ( List< std::string > val)
inline

◆ setQuestsToComplete()

void LevelUpElixirSchoolSpecificData::setQuestsToComplete ( List< std::string > val)
inline

◆ setSchoolID()

void LevelUpElixirSchoolSpecificData::setSchoolID ( unsigned int val)
inline

◆ setSchoolName()

void LevelUpElixirSchoolSpecificData::setSchoolName ( std::string val)
inline

◆ setSpellsToGive()

void LevelUpElixirSchoolSpecificData::setSpellsToGive ( List< std::string > val)
inline

◆ setTeleportToZoneOnComplete()

void LevelUpElixirSchoolSpecificData::setTeleportToZoneOnComplete ( std::string val)
inline