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LootInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/LootInfoBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/LootInfo__LOOT_TYPE.h>
6
7class LootInfo : public LootInfoBase {
8public:
9 LootInfo__LOOT_TYPE getLootType() { // Property Generated Getter
10 return *reinterpret_cast<LootInfo__LOOT_TYPE*>(reinterpret_cast<uintptr_t>(this) + 0x48);
11 }
12
13 void setLootType(LootInfo__LOOT_TYPE val) { // Property Generated Setter
14 *reinterpret_cast<LootInfo__LOOT_TYPE*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
15 }
16
17};
Definition LootInfoBase.h:5
Definition LootInfo.h:7
LootInfo__LOOT_TYPE getLootType()
Definition LootInfo.h:9
void setLootType(LootInfo__LOOT_TYPE val)
Definition LootInfo.h:13