Cyrus Mod Loader
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MagicLevelInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 int getLevel() { // Property Generated Getter
8 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setLevel(int val) { // Property Generated Setter
12 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getXpToLevel() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setXpToLevel(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23 int getHitpoints() { // Property Generated Getter
24 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50);
25 }
26
27 void setHitpoints(int val) { // Property Generated Setter
28 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
29 }
30
31 int getMana() { // Property Generated Getter
32 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54);
33 }
34
35 void setMana(int val) { // Property Generated Setter
36 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
37 }
38
39 int getGold() { // Property Generated Getter
40 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
41 }
42
43 void setGold(int val) { // Property Generated Setter
44 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
45 }
46
47 std::string getLevelName() { // Property Generated Getter
48 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
49 }
50
51 void setLevelName(std::string val) { // Property Generated Setter
52 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
53 }
54
55 float getPipChance() { // Property Generated Getter
56 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
57 }
58
59 void setPipChance(float val) { // Property Generated Setter
60 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
61 }
62
63 int getTrainingPoints() { // Property Generated Getter
64 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
65 }
66
67 void setTrainingPoints(int val) { // Property Generated Setter
68 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
69 }
70
71 int getCraftingSlots() { // Property Generated Getter
72 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
73 }
74
75 void setCraftingSlots(int val) { // Property Generated Setter
76 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
77 }
78
79 int getPetEnergy() { // Property Generated Getter
80 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60);
81 }
82
83 void setPetEnergy(int val) { // Property Generated Setter
84 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
85 }
86
87 int getPipConversionRatingAllSchools() { // Property Generated Getter
88 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64);
89 }
90
91 void setPipConversionRatingAllSchools(int val) { // Property Generated Setter
92 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
93 }
94
95 int getPipConversionRatingFire() { // Property Generated Getter
96 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68);
97 }
98
99 void setPipConversionRatingFire(int val) { // Property Generated Setter
100 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
101 }
102
103 int getPipConversionRatingIce() { // Property Generated Getter
104 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
105 }
106
107 void setPipConversionRatingIce(int val) { // Property Generated Setter
108 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
109 }
110
111 int getPipConversionRatingStorm() { // Property Generated Getter
112 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70);
113 }
114
115 void setPipConversionRatingStorm(int val) { // Property Generated Setter
116 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
117 }
118
119 int getPipConversionRatingLife() { // Property Generated Getter
120 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74);
121 }
122
123 void setPipConversionRatingLife(int val) { // Property Generated Setter
124 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
125 }
126
127 int getPipConversionRatingMyth() { // Property Generated Getter
128 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78);
129 }
130
131 void setPipConversionRatingMyth(int val) { // Property Generated Setter
132 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
133 }
134
135 int getPipConversionRatingDeath() { // Property Generated Getter
136 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
137 }
138
139 void setPipConversionRatingDeath(int val) { // Property Generated Setter
140 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
141 }
142
143 int getPipConversionRatingBalance() { // Property Generated Getter
144 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80);
145 }
146
147 void setPipConversionRatingBalance(int val) { // Property Generated Setter
148 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
149 }
150
151 float getShadowPipRating() { // Property Generated Getter
152 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
153 }
154
155 void setShadowPipRating(float val) { // Property Generated Setter
156 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
157 }
158
159 float getArchmastery() { // Property Generated Getter
160 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
161 }
162
163 void setArchmastery(float val) { // Property Generated Setter
164 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
165 }
166
167};
Definition MagicLevelInfo.h:5
int getPipConversionRatingStorm()
Definition MagicLevelInfo.h:111
int getPetEnergy()
Definition MagicLevelInfo.h:79
void setPipConversionRatingFire(int val)
Definition MagicLevelInfo.h:99
int getLevel()
Definition MagicLevelInfo.h:7
void setPipConversionRatingAllSchools(int val)
Definition MagicLevelInfo.h:91
int getPipConversionRatingIce()
Definition MagicLevelInfo.h:103
void setPipConversionRatingBalance(int val)
Definition MagicLevelInfo.h:147
int getPipConversionRatingMyth()
Definition MagicLevelInfo.h:127
void setPipConversionRatingIce(int val)
Definition MagicLevelInfo.h:107
void setArchmastery(float val)
Definition MagicLevelInfo.h:163
float getShadowPipRating()
Definition MagicLevelInfo.h:151
float getPipChance()
Definition MagicLevelInfo.h:55
void setLevel(int val)
Definition MagicLevelInfo.h:11
void setPipConversionRatingLife(int val)
Definition MagicLevelInfo.h:123
int getMana()
Definition MagicLevelInfo.h:31
int getTrainingPoints()
Definition MagicLevelInfo.h:63
int getPipConversionRatingFire()
Definition MagicLevelInfo.h:95
int getCraftingSlots()
Definition MagicLevelInfo.h:71
void setPipConversionRatingDeath(int val)
Definition MagicLevelInfo.h:139
void setPipConversionRatingStorm(int val)
Definition MagicLevelInfo.h:115
void setShadowPipRating(float val)
Definition MagicLevelInfo.h:155
int getPipConversionRatingDeath()
Definition MagicLevelInfo.h:135
int getHitpoints()
Definition MagicLevelInfo.h:23
void setGold(int val)
Definition MagicLevelInfo.h:43
void setLevelName(std::string val)
Definition MagicLevelInfo.h:51
int getPipConversionRatingBalance()
Definition MagicLevelInfo.h:143
int getPipConversionRatingAllSchools()
Definition MagicLevelInfo.h:87
void setMana(int val)
Definition MagicLevelInfo.h:35
int getGold()
Definition MagicLevelInfo.h:39
void setPetEnergy(int val)
Definition MagicLevelInfo.h:83
void setPipChance(float val)
Definition MagicLevelInfo.h:59
int getPipConversionRatingLife()
Definition MagicLevelInfo.h:119
void setHitpoints(int val)
Definition MagicLevelInfo.h:27
float getArchmastery()
Definition MagicLevelInfo.h:159
void setXpToLevel(int val)
Definition MagicLevelInfo.h:19
int getXpToLevel()
Definition MagicLevelInfo.h:15
void setPipConversionRatingMyth(int val)
Definition MagicLevelInfo.h:131
std::string getLevelName()
Definition MagicLevelInfo.h:47
void setTrainingPoints(int val)
Definition MagicLevelInfo.h:67
void setCraftingSlots(int val)
Definition MagicLevelInfo.h:75
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86