#include <MagicLevelInfo.h>
◆ getArchmastery()
float MagicLevelInfo::getArchmastery |
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◆ getCraftingSlots()
int MagicLevelInfo::getCraftingSlots |
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◆ getGold()
int MagicLevelInfo::getGold |
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◆ getHitpoints()
int MagicLevelInfo::getHitpoints |
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◆ getLevel()
int MagicLevelInfo::getLevel |
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◆ getLevelName()
std::string MagicLevelInfo::getLevelName |
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◆ getMana()
int MagicLevelInfo::getMana |
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◆ getPetEnergy()
int MagicLevelInfo::getPetEnergy |
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◆ getPipChance()
float MagicLevelInfo::getPipChance |
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◆ getPipConversionRatingAllSchools()
int MagicLevelInfo::getPipConversionRatingAllSchools |
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◆ getPipConversionRatingBalance()
int MagicLevelInfo::getPipConversionRatingBalance |
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◆ getPipConversionRatingDeath()
int MagicLevelInfo::getPipConversionRatingDeath |
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◆ getPipConversionRatingFire()
int MagicLevelInfo::getPipConversionRatingFire |
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◆ getPipConversionRatingIce()
int MagicLevelInfo::getPipConversionRatingIce |
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◆ getPipConversionRatingLife()
int MagicLevelInfo::getPipConversionRatingLife |
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◆ getPipConversionRatingMyth()
int MagicLevelInfo::getPipConversionRatingMyth |
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◆ getPipConversionRatingStorm()
int MagicLevelInfo::getPipConversionRatingStorm |
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◆ getShadowPipRating()
float MagicLevelInfo::getShadowPipRating |
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◆ getTrainingPoints()
int MagicLevelInfo::getTrainingPoints |
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◆ getXpToLevel()
int MagicLevelInfo::getXpToLevel |
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◆ setArchmastery()
void MagicLevelInfo::setArchmastery |
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float | val | ) |
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◆ setCraftingSlots()
void MagicLevelInfo::setCraftingSlots |
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int | val | ) |
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◆ setGold()
void MagicLevelInfo::setGold |
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int | val | ) |
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◆ setHitpoints()
void MagicLevelInfo::setHitpoints |
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int | val | ) |
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◆ setLevel()
void MagicLevelInfo::setLevel |
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int | val | ) |
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◆ setLevelName()
void MagicLevelInfo::setLevelName |
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std::string | val | ) |
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◆ setMana()
void MagicLevelInfo::setMana |
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int | val | ) |
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◆ setPetEnergy()
void MagicLevelInfo::setPetEnergy |
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int | val | ) |
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◆ setPipChance()
void MagicLevelInfo::setPipChance |
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float | val | ) |
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◆ setPipConversionRatingAllSchools()
void MagicLevelInfo::setPipConversionRatingAllSchools |
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int | val | ) |
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◆ setPipConversionRatingBalance()
void MagicLevelInfo::setPipConversionRatingBalance |
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int | val | ) |
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◆ setPipConversionRatingDeath()
void MagicLevelInfo::setPipConversionRatingDeath |
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int | val | ) |
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◆ setPipConversionRatingFire()
void MagicLevelInfo::setPipConversionRatingFire |
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int | val | ) |
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◆ setPipConversionRatingIce()
void MagicLevelInfo::setPipConversionRatingIce |
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int | val | ) |
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◆ setPipConversionRatingLife()
void MagicLevelInfo::setPipConversionRatingLife |
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int | val | ) |
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◆ setPipConversionRatingMyth()
void MagicLevelInfo::setPipConversionRatingMyth |
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int | val | ) |
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◆ setPipConversionRatingStorm()
void MagicLevelInfo::setPipConversionRatingStorm |
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int | val | ) |
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◆ setShadowPipRating()
void MagicLevelInfo::setShadowPipRating |
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float | val | ) |
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◆ setTrainingPoints()
void MagicLevelInfo::setTrainingPoints |
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int | val | ) |
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◆ setXpToLevel()
void MagicLevelInfo::setXpToLevel |
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int | val | ) |
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