Cyrus Mod Loader
Loading...
Searching...
No Matches
MatchActorResult.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MatchActor.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 SharedPointer<MatchActor> * getPActor() { // Property Generated Getter
9 return reinterpret_cast<SharedPointer<MatchActor> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setPActor(SharedPointer<MatchActor> * val) { // Property Generated Setter
13 *reinterpret_cast<SharedPointer<MatchActor> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 int getPlace() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
18 }
19
20 void setPlace(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
22 }
23
24 int getRatingGained() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
26 }
27
28 void setRatingGained(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
30 }
31
32 int getArenaPoints() { // Property Generated Getter
33 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60);
34 }
35
36 void setArenaPoints(int val) { // Property Generated Setter
37 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
38 }
39
40 int getPvpCurrency() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64);
42 }
43
44 void setPvpCurrency(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
46 }
47
48 int getPvpTourneyCurrency() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68);
50 }
51
52 void setPvpTourneyCurrency(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
54 }
55
56 int getGold() { // Property Generated Getter
57 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
58 }
59
60 void setGold(int val) { // Property Generated Setter
61 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
62 }
63
64 unsigned char getGameResult() { // Property Generated Getter
65 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x70);
66 }
67
68 void setGameResult(unsigned char val) { // Property Generated Setter
69 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
70 }
71
72};
Definition MatchActorResult.h:6
void setPvpCurrency(int val)
Definition MatchActorResult.h:44
int getPlace()
Definition MatchActorResult.h:16
SharedPointer< MatchActor > * getPActor()
Definition MatchActorResult.h:8
void setPvpTourneyCurrency(int val)
Definition MatchActorResult.h:52
void setArenaPoints(int val)
Definition MatchActorResult.h:36
void setGold(int val)
Definition MatchActorResult.h:60
void setGameResult(unsigned char val)
Definition MatchActorResult.h:68
unsigned char getGameResult()
Definition MatchActorResult.h:64
int getArenaPoints()
Definition MatchActorResult.h:32
int getGold()
Definition MatchActorResult.h:56
void setRatingGained(int val)
Definition MatchActorResult.h:28
int getPvpTourneyCurrency()
Definition MatchActorResult.h:48
int getPvpCurrency()
Definition MatchActorResult.h:40
int getRatingGained()
Definition MatchActorResult.h:24
void setPlace(int val)
Definition MatchActorResult.h:20
void setPActor(SharedPointer< MatchActor > *val)
Definition MatchActorResult.h:12
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86