#include <MatchActorResult.h>
◆ getArenaPoints()
int MatchActorResult::getArenaPoints |
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◆ getGameResult()
unsigned char MatchActorResult::getGameResult |
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◆ getGold()
int MatchActorResult::getGold |
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◆ getPActor()
SharedPointer< MatchActor > * MatchActorResult::getPActor |
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◆ getPlace()
int MatchActorResult::getPlace |
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◆ getPvpCurrency()
int MatchActorResult::getPvpCurrency |
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◆ getPvpTourneyCurrency()
int MatchActorResult::getPvpTourneyCurrency |
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◆ getRatingGained()
int MatchActorResult::getRatingGained |
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◆ setArenaPoints()
void MatchActorResult::setArenaPoints |
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int | val | ) |
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◆ setGameResult()
void MatchActorResult::setGameResult |
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unsigned char | val | ) |
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◆ setGold()
void MatchActorResult::setGold |
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int | val | ) |
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◆ setPActor()
void MatchActorResult::setPActor |
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SharedPointer< MatchActor > * | val | ) |
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◆ setPlace()
void MatchActorResult::setPlace |
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int | val | ) |
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◆ setPvpCurrency()
void MatchActorResult::setPvpCurrency |
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int | val | ) |
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◆ setPvpTourneyCurrency()
void MatchActorResult::setPvpTourneyCurrency |
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int | val | ) |
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◆ setRatingGained()
void MatchActorResult::setRatingGained |
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int | val | ) |
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