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MatchTeam.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MatchActor.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class MatchTeam : public PropertyClass {
7public:
8 gid getNTeamID() { // Property Generated Getter
9 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setNTeamID(gid val) { // Property Generated Setter
13 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 gid getMatchId() { // Property Generated Getter
17 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50);
18 }
19
20 void setMatchId(gid val) { // Property Generated Setter
21 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
22 }
23
24 unsigned int getMatchNameID() { // Property Generated Getter
25 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
26 }
27
28 void setMatchNameID(unsigned int val) { // Property Generated Setter
29 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
30 }
31
32 gid getCreatorId() { // Property Generated Getter
33 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x60);
34 }
35
36 void setCreatorId(gid val) { // Property Generated Setter
37 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
38 }
39
40 bool getFriendsOnly() { // Property Generated Getter
41 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x68);
42 }
43
44 void setFriendsOnly(bool val) { // Property Generated Setter
45 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
46 }
47
48 List<SharedPointer<MatchActor>> * getActors() { // Property Generated Getter
49 return reinterpret_cast<List<SharedPointer<MatchActor>> *>(reinterpret_cast<uintptr_t>(this) + 0x70);
50 }
51
52 void setActors(List<SharedPointer<MatchActor>> * val) { // Property Generated Setter
53 *reinterpret_cast<List<SharedPointer<MatchActor>> **>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
54 }
55
56 gid getBracketID() { // Property Generated Getter
57 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x98);
58 }
59
60 void setBracketID(gid val) { // Property Generated Setter
61 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
62 }
63
64 unsigned int getLeagueID() { // Property Generated Getter
65 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
66 }
67
68 void setLeagueID(unsigned int val) { // Property Generated Setter
69 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
70 }
71
72 unsigned int getSeasonID() { // Property Generated Getter
73 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
74 }
75
76 void setSeasonID(unsigned int val) { // Property Generated Setter
77 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
78 }
79
80 int getMaxActorLevel() { // Property Generated Getter
81 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90);
82 }
83
84 void setMaxActorLevel(int val) { // Property Generated Setter
85 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
86 }
87
88};
Definition MatchTeam.h:6
unsigned int getLeagueID()
Definition MatchTeam.h:64
bool getFriendsOnly()
Definition MatchTeam.h:40
void setMatchId(gid val)
Definition MatchTeam.h:20
gid getMatchId()
Definition MatchTeam.h:16
gid getCreatorId()
Definition MatchTeam.h:32
void setSeasonID(unsigned int val)
Definition MatchTeam.h:76
gid getNTeamID()
Definition MatchTeam.h:8
void setMatchNameID(unsigned int val)
Definition MatchTeam.h:28
unsigned int getSeasonID()
Definition MatchTeam.h:72
void setBracketID(gid val)
Definition MatchTeam.h:60
void setNTeamID(gid val)
Definition MatchTeam.h:12
gid getBracketID()
Definition MatchTeam.h:56
List< SharedPointer< MatchActor > > * getActors()
Definition MatchTeam.h:48
void setLeagueID(unsigned int val)
Definition MatchTeam.h:68
void setFriendsOnly(bool val)
Definition MatchTeam.h:44
void setCreatorId(gid val)
Definition MatchTeam.h:36
void setMaxActorLevel(int val)
Definition MatchTeam.h:84
int getMaxActorLevel()
Definition MatchTeam.h:80
void setActors(List< SharedPointer< MatchActor > > *val)
Definition MatchTeam.h:52
unsigned int getMatchNameID()
Definition MatchTeam.h:24
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86