2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MatchActor.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
21 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
25 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
29 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
33 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
37 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
41 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
45 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
49 return reinterpret_cast<List<SharedPointer<MatchActor>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
52 void setActors(List<SharedPointer<MatchActor>> * val) {
53 *
reinterpret_cast<List<SharedPointer<MatchActor>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
57 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
61 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
65 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
69 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
73 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4);
77 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4) = val;
81 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
85 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
unsigned int getLeagueID()
Definition MatchTeam.h:64
bool getFriendsOnly()
Definition MatchTeam.h:40
void setMatchId(gid val)
Definition MatchTeam.h:20
gid getMatchId()
Definition MatchTeam.h:16
gid getCreatorId()
Definition MatchTeam.h:32
void setSeasonID(unsigned int val)
Definition MatchTeam.h:76
gid getNTeamID()
Definition MatchTeam.h:8
void setMatchNameID(unsigned int val)
Definition MatchTeam.h:28
unsigned int getSeasonID()
Definition MatchTeam.h:72
void setBracketID(gid val)
Definition MatchTeam.h:60
void setNTeamID(gid val)
Definition MatchTeam.h:12
gid getBracketID()
Definition MatchTeam.h:56
List< SharedPointer< MatchActor > > * getActors()
Definition MatchTeam.h:48
void setLeagueID(unsigned int val)
Definition MatchTeam.h:68
void setFriendsOnly(bool val)
Definition MatchTeam.h:44
void setCreatorId(gid val)
Definition MatchTeam.h:36
void setMaxActorLevel(int val)
Definition MatchTeam.h:84
int getMaxActorLevel()
Definition MatchTeam.h:80
void setActors(List< SharedPointer< MatchActor > > *val)
Definition MatchTeam.h:52
unsigned int getMatchNameID()
Definition MatchTeam.h:24
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86