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MatchTeam Class Reference

#include <MatchTeam.h>

Inheritance diagram for MatchTeam:
PropertyClass

Public Member Functions

gid getNTeamID ()
 
void setNTeamID (gid val)
 
gid getMatchId ()
 
void setMatchId (gid val)
 
unsigned int getMatchNameID ()
 
void setMatchNameID (unsigned int val)
 
gid getCreatorId ()
 
void setCreatorId (gid val)
 
bool getFriendsOnly ()
 
void setFriendsOnly (bool val)
 
List< SharedPointer< MatchActor > > * getActors ()
 
void setActors (List< SharedPointer< MatchActor > > *val)
 
gid getBracketID ()
 
void setBracketID (gid val)
 
unsigned int getLeagueID ()
 
void setLeagueID (unsigned int val)
 
unsigned int getSeasonID ()
 
void setSeasonID (unsigned int val)
 
int getMaxActorLevel ()
 
void setMaxActorLevel (int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getActors()

List< SharedPointer< MatchActor > > * MatchTeam::getActors ( )
inline

◆ getBracketID()

gid MatchTeam::getBracketID ( )
inline

◆ getCreatorId()

gid MatchTeam::getCreatorId ( )
inline

◆ getFriendsOnly()

bool MatchTeam::getFriendsOnly ( )
inline

◆ getLeagueID()

unsigned int MatchTeam::getLeagueID ( )
inline

◆ getMatchId()

gid MatchTeam::getMatchId ( )
inline

◆ getMatchNameID()

unsigned int MatchTeam::getMatchNameID ( )
inline

◆ getMaxActorLevel()

int MatchTeam::getMaxActorLevel ( )
inline

◆ getNTeamID()

gid MatchTeam::getNTeamID ( )
inline

◆ getSeasonID()

unsigned int MatchTeam::getSeasonID ( )
inline

◆ setActors()

void MatchTeam::setActors ( List< SharedPointer< MatchActor > > * val)
inline

◆ setBracketID()

void MatchTeam::setBracketID ( gid val)
inline

◆ setCreatorId()

void MatchTeam::setCreatorId ( gid val)
inline

◆ setFriendsOnly()

void MatchTeam::setFriendsOnly ( bool val)
inline

◆ setLeagueID()

void MatchTeam::setLeagueID ( unsigned int val)
inline

◆ setMatchId()

void MatchTeam::setMatchId ( gid val)
inline

◆ setMatchNameID()

void MatchTeam::setMatchNameID ( unsigned int val)
inline

◆ setMaxActorLevel()

void MatchTeam::setMaxActorLevel ( int val)
inline

◆ setNTeamID()

void MatchTeam::setNTeamID ( gid val)
inline

◆ setSeasonID()

void MatchTeam::setSeasonID ( unsigned int val)
inline