2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
28 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
32 return *
reinterpret_cast<Vector<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
36 *
reinterpret_cast<Vector<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
40 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
44 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
Definition MinigameInfo.h:5
void setRewardTable(Vector< std::string > val)
Definition MinigameInfo.h:43
void setName(std::string val)
Definition MinigameInfo.h:11
void setScoreThresholds(Vector< int > val)
Definition MinigameInfo.h:35
Vector< std::string > getRewardTable()
Definition MinigameInfo.h:39
std::string getIconArt()
Definition MinigameInfo.h:23
void setIconArt(std::string val)
Definition MinigameInfo.h:27
std::string getZone()
Definition MinigameInfo.h:15
Vector< int > getScoreThresholds()
Definition MinigameInfo.h:31
void setZone(std::string val)
Definition MinigameInfo.h:19
std::string getName()
Definition MinigameInfo.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86