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MinigameInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
5class MinigameInfo : public PropertyClass {
6public:
7 std::string getName() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setName(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 std::string getZone() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setZone(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 std::string getIconArt() { // Property Generated Getter
24 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
25 }
26
27 void setIconArt(std::string val) { // Property Generated Setter
28 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
29 }
30
31 Vector<int> getScoreThresholds() { // Property Generated Getter
32 return *reinterpret_cast<Vector<int>*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
33 }
34
35 void setScoreThresholds(Vector<int> val) { // Property Generated Setter
36 *reinterpret_cast<Vector<int>*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
37 }
38
39 Vector<std::string> getRewardTable() { // Property Generated Getter
40 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
41 }
42
43 void setRewardTable(Vector<std::string> val) { // Property Generated Setter
44 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
45 }
46
47};
Definition MinigameInfo.h:5
void setRewardTable(Vector< std::string > val)
Definition MinigameInfo.h:43
void setName(std::string val)
Definition MinigameInfo.h:11
void setScoreThresholds(Vector< int > val)
Definition MinigameInfo.h:35
Vector< std::string > getRewardTable()
Definition MinigameInfo.h:39
std::string getIconArt()
Definition MinigameInfo.h:23
void setIconArt(std::string val)
Definition MinigameInfo.h:27
std::string getZone()
Definition MinigameInfo.h:15
Vector< int > getScoreThresholds()
Definition MinigameInfo.h:31
void setZone(std::string val)
Definition MinigameInfo.h:19
std::string getName()
Definition MinigameInfo.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86