#include <MinigameInfo.h>
◆ getIconArt()
std::string MinigameInfo::getIconArt |
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◆ getName()
std::string MinigameInfo::getName |
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◆ getRewardTable()
Vector< std::string > MinigameInfo::getRewardTable |
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◆ getScoreThresholds()
Vector< int > MinigameInfo::getScoreThresholds |
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◆ getZone()
std::string MinigameInfo::getZone |
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◆ setIconArt()
void MinigameInfo::setIconArt |
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std::string | val | ) |
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◆ setName()
void MinigameInfo::setName |
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std::string | val | ) |
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◆ setRewardTable()
void MinigameInfo::setRewardTable |
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Vector< std::string > | val | ) |
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◆ setScoreThresholds()
void MinigameInfo::setScoreThresholds |
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Vector< int > | val | ) |
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◆ setZone()
void MinigameInfo::setZone |
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std::string | val | ) |
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