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MinigameSigilOption.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MinigameSigilOptionAdvancedModeFields.h>
4#include <Cyrus/Classes/MinigameSigilOptionMonthlyGauntletFields.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/ServiceOptionBase.h>
7
9public:
10 int getTeamUpAllowed() { // Property Generated Getter
11 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
12 }
13
14 void setTeamUpAllowed(int val) { // Property Generated Setter
15 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
16 }
17
18 std::string getSuccessZone() { // Property Generated Getter
19 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE0);
20 }
21
22 void setSuccessZone(std::string val) { // Property Generated Setter
23 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
24 }
25
26 bool getIsCluster() { // Property Generated Getter
27 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x100);
28 }
29
30 void setIsCluster(bool val) { // Property Generated Setter
31 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
32 }
33
34 int getRequiresSkeletonKey() { // Property Generated Getter
35 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xDC);
36 }
37
38 void setRequiresSkeletonKey(int val) { // Property Generated Setter
39 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xDC) = val;
40 }
41
42 SharedPointer<MinigameSigilOptionMonthlyGauntletFields> * getMonthlyGauntletFields() { // Property Generated Getter
43 return reinterpret_cast<SharedPointer<MinigameSigilOptionMonthlyGauntletFields> *>(reinterpret_cast<uintptr_t>(this) + 0x108);
44 }
45
46 void setMonthlyGauntletFields(SharedPointer<MinigameSigilOptionMonthlyGauntletFields> * val) { // Property Generated Setter
47 *reinterpret_cast<SharedPointer<MinigameSigilOptionMonthlyGauntletFields> **>(reinterpret_cast<uintptr_t>(this) + 0x108) = val;
48 }
49
50 SharedPointer<MinigameSigilOptionAdvancedModeFields> * getAdvancedModeFields() { // Property Generated Getter
51 return reinterpret_cast<SharedPointer<MinigameSigilOptionAdvancedModeFields> *>(reinterpret_cast<uintptr_t>(this) + 0x118);
52 }
53
54 void setAdvancedModeFields(SharedPointer<MinigameSigilOptionAdvancedModeFields> * val) { // Property Generated Setter
55 *reinterpret_cast<SharedPointer<MinigameSigilOptionAdvancedModeFields> **>(reinterpret_cast<uintptr_t>(this) + 0x118) = val;
56 }
57
58};
Definition MinigameSigilOption.h:8
void setIsCluster(bool val)
Definition MinigameSigilOption.h:30
void setMonthlyGauntletFields(SharedPointer< MinigameSigilOptionMonthlyGauntletFields > *val)
Definition MinigameSigilOption.h:46
std::string getSuccessZone()
Definition MinigameSigilOption.h:18
int getRequiresSkeletonKey()
Definition MinigameSigilOption.h:34
int getTeamUpAllowed()
Definition MinigameSigilOption.h:10
void setAdvancedModeFields(SharedPointer< MinigameSigilOptionAdvancedModeFields > *val)
Definition MinigameSigilOption.h:54
void setRequiresSkeletonKey(int val)
Definition MinigameSigilOption.h:38
void setSuccessZone(std::string val)
Definition MinigameSigilOption.h:22
bool getIsCluster()
Definition MinigameSigilOption.h:26
SharedPointer< MinigameSigilOptionMonthlyGauntletFields > * getMonthlyGauntletFields()
Definition MinigameSigilOption.h:42
SharedPointer< MinigameSigilOptionAdvancedModeFields > * getAdvancedModeFields()
Definition MinigameSigilOption.h:50
void setTeamUpAllowed(int val)
Definition MinigameSigilOption.h:14
Definition ServiceOptionBase.h:5