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MinigameSigilOption Class Reference

#include <MinigameSigilOption.h>

Inheritance diagram for MinigameSigilOption:
ServiceOptionBase PropertyClass

Public Member Functions

int getTeamUpAllowed ()
 
void setTeamUpAllowed (int val)
 
std::string getSuccessZone ()
 
void setSuccessZone (std::string val)
 
bool getIsCluster ()
 
void setIsCluster (bool val)
 
int getRequiresSkeletonKey ()
 
void setRequiresSkeletonKey (int val)
 
SharedPointer< MinigameSigilOptionMonthlyGauntletFields > * getMonthlyGauntletFields ()
 
void setMonthlyGauntletFields (SharedPointer< MinigameSigilOptionMonthlyGauntletFields > *val)
 
SharedPointer< MinigameSigilOptionAdvancedModeFields > * getAdvancedModeFields ()
 
void setAdvancedModeFields (SharedPointer< MinigameSigilOptionAdvancedModeFields > *val)
 
- Public Member Functions inherited from ServiceOptionBase
std::string getServiceName ()
 
void setServiceName (std::string val)
 
std::string getIconKey ()
 
void setIconKey (std::string val)
 
std::string getDisplayKey ()
 
void setDisplayKey (std::string val)
 
unsigned int getServiceIndex ()
 
void setServiceIndex (unsigned int val)
 
bool getForceInteract ()
 
void setForceInteract (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAdvancedModeFields()

SharedPointer< MinigameSigilOptionAdvancedModeFields > * MinigameSigilOption::getAdvancedModeFields ( )
inline

◆ getIsCluster()

bool MinigameSigilOption::getIsCluster ( )
inline

◆ getMonthlyGauntletFields()

SharedPointer< MinigameSigilOptionMonthlyGauntletFields > * MinigameSigilOption::getMonthlyGauntletFields ( )
inline

◆ getRequiresSkeletonKey()

int MinigameSigilOption::getRequiresSkeletonKey ( )
inline

◆ getSuccessZone()

std::string MinigameSigilOption::getSuccessZone ( )
inline

◆ getTeamUpAllowed()

int MinigameSigilOption::getTeamUpAllowed ( )
inline

◆ setAdvancedModeFields()

void MinigameSigilOption::setAdvancedModeFields ( SharedPointer< MinigameSigilOptionAdvancedModeFields > * val)
inline

◆ setIsCluster()

void MinigameSigilOption::setIsCluster ( bool val)
inline

◆ setMonthlyGauntletFields()

void MinigameSigilOption::setMonthlyGauntletFields ( SharedPointer< MinigameSigilOptionMonthlyGauntletFields > * val)
inline

◆ setRequiresSkeletonKey()

void MinigameSigilOption::setRequiresSkeletonKey ( int val)
inline

◆ setSuccessZone()

void MinigameSigilOption::setSuccessZone ( std::string val)
inline

◆ setTeamUpAllowed()

void MinigameSigilOption::setTeamUpAllowed ( int val)
inline