2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Requirement.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
41 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
45 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
49 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
53 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
57 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xEC);
61 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xEC) = val;
65 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xED);
69 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xED) = val;
73 return reinterpret_cast<SharedPointer<Requirement> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0);
77 *
reinterpret_cast<SharedPointer<Requirement> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0) = val;
Definition MinigameSigilOptionAdvancedModeFields.h:6
void setSigilEncounterInfoTextKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:28
void setTeamUpAllowed(int val)
Definition MinigameSigilOptionAdvancedModeFields.h:52
void setSuccessZone(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:36
bool getIsCluster()
Definition MinigameSigilOptionAdvancedModeFields.h:56
void setPassedReqs(bool val)
Definition MinigameSigilOptionAdvancedModeFields.h:68
int getTeamUpAllowed()
Definition MinigameSigilOptionAdvancedModeFields.h:48
std::string getSigilTextKey()
Definition MinigameSigilOptionAdvancedModeFields.h:16
std::string getSuccessZone()
Definition MinigameSigilOptionAdvancedModeFields.h:32
void setSigilIcon(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:44
void setIsCluster(bool val)
Definition MinigameSigilOptionAdvancedModeFields.h:60
std::string getSigilEncounterInfoTextKey()
Definition MinigameSigilOptionAdvancedModeFields.h:24
SharedPointer< Requirement > * getFailedRequirement()
Definition MinigameSigilOptionAdvancedModeFields.h:72
std::string getSigilNameKey()
Definition MinigameSigilOptionAdvancedModeFields.h:8
bool getPassedReqs()
Definition MinigameSigilOptionAdvancedModeFields.h:64
void setSigilNameKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:12
std::string getSigilIcon()
Definition MinigameSigilOptionAdvancedModeFields.h:40
void setSigilTextKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:20
void setFailedRequirement(SharedPointer< Requirement > *val)
Definition MinigameSigilOptionAdvancedModeFields.h:76
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86