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MinigameSigilOptionAdvancedModeFields.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Requirement.h>
5
7public:
8 std::string getSigilNameKey() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setSigilNameKey(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 std::string getSigilTextKey() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
18 }
19
20 void setSigilTextKey(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
22 }
23
24 std::string getSigilEncounterInfoTextKey() { // Property Generated Getter
25 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
26 }
27
28 void setSigilEncounterInfoTextKey(std::string val) { // Property Generated Setter
29 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
30 }
31
32 std::string getSuccessZone() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
34 }
35
36 void setSuccessZone(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
38 }
39
40 std::string getSigilIcon() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
42 }
43
44 void setSigilIcon(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
46 }
47
48 int getTeamUpAllowed() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
50 }
51
52 void setTeamUpAllowed(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
54 }
55
56 bool getIsCluster() { // Property Generated Getter
57 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xEC);
58 }
59
60 void setIsCluster(bool val) { // Property Generated Setter
61 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xEC) = val;
62 }
63
64 bool getPassedReqs() { // Property Generated Getter
65 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xED);
66 }
67
68 void setPassedReqs(bool val) { // Property Generated Setter
69 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xED) = val;
70 }
71
72 SharedPointer<Requirement> * getFailedRequirement() { // Property Generated Getter
73 return reinterpret_cast<SharedPointer<Requirement> *>(reinterpret_cast<uintptr_t>(this) + 0xF0);
74 }
75
76 void setFailedRequirement(SharedPointer<Requirement> * val) { // Property Generated Setter
77 *reinterpret_cast<SharedPointer<Requirement> **>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
78 }
79
80};
Definition MinigameSigilOptionAdvancedModeFields.h:6
void setSigilEncounterInfoTextKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:28
void setTeamUpAllowed(int val)
Definition MinigameSigilOptionAdvancedModeFields.h:52
void setSuccessZone(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:36
bool getIsCluster()
Definition MinigameSigilOptionAdvancedModeFields.h:56
void setPassedReqs(bool val)
Definition MinigameSigilOptionAdvancedModeFields.h:68
int getTeamUpAllowed()
Definition MinigameSigilOptionAdvancedModeFields.h:48
std::string getSigilTextKey()
Definition MinigameSigilOptionAdvancedModeFields.h:16
std::string getSuccessZone()
Definition MinigameSigilOptionAdvancedModeFields.h:32
void setSigilIcon(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:44
void setIsCluster(bool val)
Definition MinigameSigilOptionAdvancedModeFields.h:60
std::string getSigilEncounterInfoTextKey()
Definition MinigameSigilOptionAdvancedModeFields.h:24
SharedPointer< Requirement > * getFailedRequirement()
Definition MinigameSigilOptionAdvancedModeFields.h:72
std::string getSigilNameKey()
Definition MinigameSigilOptionAdvancedModeFields.h:8
bool getPassedReqs()
Definition MinigameSigilOptionAdvancedModeFields.h:64
void setSigilNameKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:12
std::string getSigilIcon()
Definition MinigameSigilOptionAdvancedModeFields.h:40
void setSigilTextKey(std::string val)
Definition MinigameSigilOptionAdvancedModeFields.h:20
void setFailedRequirement(SharedPointer< Requirement > *val)
Definition MinigameSigilOptionAdvancedModeFields.h:76
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86