Cyrus Mod Loader
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MinigameSigilOptionAdvancedModeFields Class Reference

#include <MinigameSigilOptionAdvancedModeFields.h>

Inheritance diagram for MinigameSigilOptionAdvancedModeFields:
PropertyClass

Public Member Functions

std::string getSigilNameKey ()
 
void setSigilNameKey (std::string val)
 
std::string getSigilTextKey ()
 
void setSigilTextKey (std::string val)
 
std::string getSigilEncounterInfoTextKey ()
 
void setSigilEncounterInfoTextKey (std::string val)
 
std::string getSuccessZone ()
 
void setSuccessZone (std::string val)
 
std::string getSigilIcon ()
 
void setSigilIcon (std::string val)
 
int getTeamUpAllowed ()
 
void setTeamUpAllowed (int val)
 
bool getIsCluster ()
 
void setIsCluster (bool val)
 
bool getPassedReqs ()
 
void setPassedReqs (bool val)
 
SharedPointer< Requirement > * getFailedRequirement ()
 
void setFailedRequirement (SharedPointer< Requirement > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFailedRequirement()

SharedPointer< Requirement > * MinigameSigilOptionAdvancedModeFields::getFailedRequirement ( )
inline

◆ getIsCluster()

bool MinigameSigilOptionAdvancedModeFields::getIsCluster ( )
inline

◆ getPassedReqs()

bool MinigameSigilOptionAdvancedModeFields::getPassedReqs ( )
inline

◆ getSigilEncounterInfoTextKey()

std::string MinigameSigilOptionAdvancedModeFields::getSigilEncounterInfoTextKey ( )
inline

◆ getSigilIcon()

std::string MinigameSigilOptionAdvancedModeFields::getSigilIcon ( )
inline

◆ getSigilNameKey()

std::string MinigameSigilOptionAdvancedModeFields::getSigilNameKey ( )
inline

◆ getSigilTextKey()

std::string MinigameSigilOptionAdvancedModeFields::getSigilTextKey ( )
inline

◆ getSuccessZone()

std::string MinigameSigilOptionAdvancedModeFields::getSuccessZone ( )
inline

◆ getTeamUpAllowed()

int MinigameSigilOptionAdvancedModeFields::getTeamUpAllowed ( )
inline

◆ setFailedRequirement()

void MinigameSigilOptionAdvancedModeFields::setFailedRequirement ( SharedPointer< Requirement > * val)
inline

◆ setIsCluster()

void MinigameSigilOptionAdvancedModeFields::setIsCluster ( bool val)
inline

◆ setPassedReqs()

void MinigameSigilOptionAdvancedModeFields::setPassedReqs ( bool val)
inline

◆ setSigilEncounterInfoTextKey()

void MinigameSigilOptionAdvancedModeFields::setSigilEncounterInfoTextKey ( std::string val)
inline

◆ setSigilIcon()

void MinigameSigilOptionAdvancedModeFields::setSigilIcon ( std::string val)
inline

◆ setSigilNameKey()

void MinigameSigilOptionAdvancedModeFields::setSigilNameKey ( std::string val)
inline

◆ setSigilTextKey()

void MinigameSigilOptionAdvancedModeFields::setSigilTextKey ( std::string val)
inline

◆ setSuccessZone()

void MinigameSigilOptionAdvancedModeFields::setSuccessZone ( std::string val)
inline

◆ setTeamUpAllowed()

void MinigameSigilOptionAdvancedModeFields::setTeamUpAllowed ( int val)
inline