2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
33 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
37 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
41 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
45 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
49 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
53 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
57 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
61 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
65 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
69 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
73 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
77 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
81 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9C);
85 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9C) = val;
89 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
93 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
97 return *
reinterpret_cast<List<MoveStateAnimation>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
101 *
reinterpret_cast<List<MoveStateAnimation>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
Definition BehaviorTemplate.h:13
Definition MoveBehaviorTemplate.h:6
float getFFlySpeed()
Definition MoveBehaviorTemplate.h:48
float getFDeceleration()
Definition MoveBehaviorTemplate.h:16
void setFFallHeight(float val)
Definition MoveBehaviorTemplate.h:84
float getFAcceleration()
Definition MoveBehaviorTemplate.h:8
float getFJumpVelocity()
Definition MoveBehaviorTemplate.h:88
float getFVelocityDecay()
Definition MoveBehaviorTemplate.h:24
float getFWalkSpeed()
Definition MoveBehaviorTemplate.h:32
float getFRunSpeed()
Definition MoveBehaviorTemplate.h:40
void setFFallSpeed(float val)
Definition MoveBehaviorTemplate.h:68
void setFYawRate(float val)
Definition MoveBehaviorTemplate.h:76
float getFYawRate()
Definition MoveBehaviorTemplate.h:72
void setFFlySpeed(float val)
Definition MoveBehaviorTemplate.h:52
float getFFallHeight()
Definition MoveBehaviorTemplate.h:80
void setFJumpVelocity(float val)
Definition MoveBehaviorTemplate.h:92
float getFSwimSpeed()
Definition MoveBehaviorTemplate.h:56
void setFSwimSpeed(float val)
Definition MoveBehaviorTemplate.h:60
void setFVelocityDecay(float val)
Definition MoveBehaviorTemplate.h:28
void setFWalkSpeed(float val)
Definition MoveBehaviorTemplate.h:36
List< MoveStateAnimation > getAnimationList()
Definition MoveBehaviorTemplate.h:96
void setFAcceleration(float val)
Definition MoveBehaviorTemplate.h:12
void setFDeceleration(float val)
Definition MoveBehaviorTemplate.h:20
float getFFallSpeed()
Definition MoveBehaviorTemplate.h:64
void setAnimationList(List< MoveStateAnimation > val)
Definition MoveBehaviorTemplate.h:100
void setFRunSpeed(float val)
Definition MoveBehaviorTemplate.h:44