Cyrus Mod Loader
Loading...
Searching...
No Matches
MoveBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getFAcceleration() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setFAcceleration(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 float getFDeceleration() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
18 }
19
20 void setFDeceleration(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
22 }
23
24 float getFVelocityDecay() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
26 }
27
28 void setFVelocityDecay(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
30 }
31
32 float getFWalkSpeed() { // Property Generated Getter
33 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
34 }
35
36 void setFWalkSpeed(float val) { // Property Generated Setter
37 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
38 }
39
40 float getFRunSpeed() { // Property Generated Getter
41 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88);
42 }
43
44 void setFRunSpeed(float val) { // Property Generated Setter
45 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
46 }
47
48 float getFFlySpeed() { // Property Generated Getter
49 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
50 }
51
52 void setFFlySpeed(float val) { // Property Generated Setter
53 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
54 }
55
56 float getFSwimSpeed() { // Property Generated Getter
57 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90);
58 }
59
60 void setFSwimSpeed(float val) { // Property Generated Setter
61 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
62 }
63
64 float getFFallSpeed() { // Property Generated Getter
65 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x94);
66 }
67
68 void setFFallSpeed(float val) { // Property Generated Setter
69 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
70 }
71
72 float getFYawRate() { // Property Generated Getter
73 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98);
74 }
75
76 void setFYawRate(float val) { // Property Generated Setter
77 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
78 }
79
80 float getFFallHeight() { // Property Generated Getter
81 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
82 }
83
84 void setFFallHeight(float val) { // Property Generated Setter
85 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
86 }
87
88 float getFJumpVelocity() { // Property Generated Getter
89 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
90 }
91
92 void setFJumpVelocity(float val) { // Property Generated Setter
93 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
94 }
95
96 List<MoveStateAnimation> getAnimationList() { // Property Generated Getter
97 return *reinterpret_cast<List<MoveStateAnimation>*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
98 }
99
100 void setAnimationList(List<MoveStateAnimation> val) { // Property Generated Setter
101 *reinterpret_cast<List<MoveStateAnimation>*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
102 }
103
104};
Definition BehaviorTemplate.h:13
Definition MoveBehaviorTemplate.h:6
float getFFlySpeed()
Definition MoveBehaviorTemplate.h:48
float getFDeceleration()
Definition MoveBehaviorTemplate.h:16
void setFFallHeight(float val)
Definition MoveBehaviorTemplate.h:84
float getFAcceleration()
Definition MoveBehaviorTemplate.h:8
float getFJumpVelocity()
Definition MoveBehaviorTemplate.h:88
float getFVelocityDecay()
Definition MoveBehaviorTemplate.h:24
float getFWalkSpeed()
Definition MoveBehaviorTemplate.h:32
float getFRunSpeed()
Definition MoveBehaviorTemplate.h:40
void setFFallSpeed(float val)
Definition MoveBehaviorTemplate.h:68
void setFYawRate(float val)
Definition MoveBehaviorTemplate.h:76
float getFYawRate()
Definition MoveBehaviorTemplate.h:72
void setFFlySpeed(float val)
Definition MoveBehaviorTemplate.h:52
float getFFallHeight()
Definition MoveBehaviorTemplate.h:80
void setFJumpVelocity(float val)
Definition MoveBehaviorTemplate.h:92
float getFSwimSpeed()
Definition MoveBehaviorTemplate.h:56
void setFSwimSpeed(float val)
Definition MoveBehaviorTemplate.h:60
void setFVelocityDecay(float val)
Definition MoveBehaviorTemplate.h:28
void setFWalkSpeed(float val)
Definition MoveBehaviorTemplate.h:36
List< MoveStateAnimation > getAnimationList()
Definition MoveBehaviorTemplate.h:96
void setFAcceleration(float val)
Definition MoveBehaviorTemplate.h:12
void setFDeceleration(float val)
Definition MoveBehaviorTemplate.h:20
float getFFallSpeed()
Definition MoveBehaviorTemplate.h:64
void setAnimationList(List< MoveStateAnimation > val)
Definition MoveBehaviorTemplate.h:100
void setFRunSpeed(float val)
Definition MoveBehaviorTemplate.h:44