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MoveCommandArc.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MoveController::MoveCommand.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class MoveCommandArc : public MoveController::MoveCommand {
7public:
8 Vector3D getVVelocity() { // Property Generated Getter
9 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58);
10 }
11
12 void setVVelocity(Vector3D val) { // Property Generated Setter
13 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
14 }
15
16 Vector3D getVGravity() { // Property Generated Getter
17 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x64);
18 }
19
20 void setVGravity(Vector3D val) { // Property Generated Setter
21 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
22 }
23
24 float getFUpdateFreq() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88);
26 }
27
28 void setFUpdateFreq(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
30 }
31
32 double getDElapsedTime() { // Property Generated Getter
33 return *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x80);
34 }
35
36 void setDElapsedTime(double val) { // Property Generated Setter
37 *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
38 }
39
40};
Definition MoveCommandArc.h:6
void setDElapsedTime(double val)
Definition MoveCommandArc.h:36
void setVGravity(Vector3D val)
Definition MoveCommandArc.h:20
float getFUpdateFreq()
Definition MoveCommandArc.h:24
Vector3D getVVelocity()
Definition MoveCommandArc.h:8
void setVVelocity(Vector3D val)
Definition MoveCommandArc.h:12
Vector3D getVGravity()
Definition MoveCommandArc.h:16
double getDElapsedTime()
Definition MoveCommandArc.h:32
void setFUpdateFreq(float val)
Definition MoveCommandArc.h:28
Definition shared.h:12