2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MoveController::MoveCommand.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
13 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
17 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x64);
21 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x64) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
33 return *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
37 *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition MoveCommandArc.h:6
void setDElapsedTime(double val)
Definition MoveCommandArc.h:36
void setVGravity(Vector3D val)
Definition MoveCommandArc.h:20
float getFUpdateFreq()
Definition MoveCommandArc.h:24
Vector3D getVVelocity()
Definition MoveCommandArc.h:8
void setVVelocity(Vector3D val)
Definition MoveCommandArc.h:12
Vector3D getVGravity()
Definition MoveCommandArc.h:16
double getDElapsedTime()
Definition MoveCommandArc.h:32
void setFUpdateFreq(float val)
Definition MoveCommandArc.h:28