Cyrus Mod Loader
Loading...
Searching...
No Matches
NamedEffect.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class NamedEffect : public GameEffectBase {
7public:
8 std::string getOverrideName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80);
10 }
11
12 void setOverrideName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
14 }
15
16 void SetOverrideName(std::string a0) { // Function Generated
17 using FunctionPointerType = void (*)(NamedEffect *self, std::string a0);
18 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x13EEB80);
19 return inner(this, a0);
20 }
21
22};
Definition GameEffectBase.h:5
Definition NamedEffect.h:6
std::string getOverrideName()
Definition NamedEffect.h:8
void setOverrideName(std::string val)
Definition NamedEffect.h:12
void SetOverrideName(std::string a0)
Definition NamedEffect.h:16