2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
17 using FunctionPointerType = void (*)(
NamedEffect *self, std::string a0);
18 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x13EEB80);
19 return inner(
this, a0);
Definition GameEffectBase.h:5
Definition NamedEffect.h:6
std::string getOverrideName()
Definition NamedEffect.h:8
void setOverrideName(std::string val)
Definition NamedEffect.h:12
void SetOverrideName(std::string a0)
Definition NamedEffect.h:16