2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
Definition GameEffectBase.h:5
Definition NonCombatMayCastSpellGameEffect.h:6
void setSpellName(std::string val)
Definition NonCombatMayCastSpellGameEffect.h:12
std::string getSpellName()
Definition NonCombatMayCastSpellGameEffect.h:8
void setPercentChance(int val)
Definition NonCombatMayCastSpellGameEffect.h:20
int getPercentChance()
Definition NonCombatMayCastSpellGameEffect.h:16