2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/ObstacleCourseObstacleBehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
26 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
34 return *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
38 *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
42 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
46 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
58 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
62 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
Definition ObstacleCourseObstacleBehaviorTemplate.h:6
Definition ObstacleCourseObstaclePathBaseTemplate.h:7
void setOrientToPath(bool val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:45
void setRate(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:13
Vector3D getTotalObstacleSize()
Definition ObstacleCourseObstaclePathBaseTemplate.h:25
void setPenaltyTime(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:21
float getHeightUp()
Definition ObstacleCourseObstaclePathBaseTemplate.h:49
float getRate()
Definition ObstacleCourseObstaclePathBaseTemplate.h:9
void setHeightUp(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:53
void setTotalObstacleSize(Vector3D val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:29
float getHeightDown()
Definition ObstacleCourseObstaclePathBaseTemplate.h:57
float getPenaltyTime()
Definition ObstacleCourseObstaclePathBaseTemplate.h:17
bool getOrientToPath()
Definition ObstacleCourseObstaclePathBaseTemplate.h:41
void setHeightDown(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:61
Vector< Vector3D > getBounds()
Definition ObstacleCourseObstaclePathBaseTemplate.h:33
void setBounds(Vector< Vector3D > val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:37