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ObstacleCourseObstaclePathBaseTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/ObstacleCourseObstacleBehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 float getRate() { // Property Generated Getter
10 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setRate(float val) { // Property Generated Setter
14 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 float getPenaltyTime() { // Property Generated Getter
18 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
19 }
20
21 void setPenaltyTime(float val) { // Property Generated Setter
22 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
23 }
24
25 Vector3D getTotalObstacleSize() { // Property Generated Getter
26 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x80);
27 }
28
29 void setTotalObstacleSize(Vector3D val) { // Property Generated Setter
30 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
31 }
32
33 Vector<Vector3D> getBounds() { // Property Generated Getter
34 return *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x98);
35 }
36
37 void setBounds(Vector<Vector3D> val) { // Property Generated Setter
38 *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
39 }
40
41 bool getOrientToPath() { // Property Generated Getter
42 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
43 }
44
45 void setOrientToPath(bool val) { // Property Generated Setter
46 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
47 }
48
49 float getHeightUp() { // Property Generated Getter
50 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
51 }
52
53 void setHeightUp(float val) { // Property Generated Setter
54 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
55 }
56
57 float getHeightDown() { // Property Generated Getter
58 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90);
59 }
60
61 void setHeightDown(float val) { // Property Generated Setter
62 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
63 }
64
65};
Definition ObstacleCourseObstacleBehaviorTemplate.h:6
Definition ObstacleCourseObstaclePathBaseTemplate.h:7
void setOrientToPath(bool val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:45
void setRate(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:13
Vector3D getTotalObstacleSize()
Definition ObstacleCourseObstaclePathBaseTemplate.h:25
void setPenaltyTime(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:21
float getHeightUp()
Definition ObstacleCourseObstaclePathBaseTemplate.h:49
float getRate()
Definition ObstacleCourseObstaclePathBaseTemplate.h:9
void setHeightUp(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:53
void setTotalObstacleSize(Vector3D val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:29
float getHeightDown()
Definition ObstacleCourseObstaclePathBaseTemplate.h:57
float getPenaltyTime()
Definition ObstacleCourseObstaclePathBaseTemplate.h:17
bool getOrientToPath()
Definition ObstacleCourseObstaclePathBaseTemplate.h:41
void setHeightDown(float val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:61
Vector< Vector3D > getBounds()
Definition ObstacleCourseObstaclePathBaseTemplate.h:33
void setBounds(Vector< Vector3D > val)
Definition ObstacleCourseObstaclePathBaseTemplate.h:37
Definition shared.h:12