#include <ObstacleCourseObstaclePathBaseTemplate.h>
◆ getBounds()
Vector< Vector3D > ObstacleCourseObstaclePathBaseTemplate::getBounds |
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◆ getHeightDown()
float ObstacleCourseObstaclePathBaseTemplate::getHeightDown |
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◆ getHeightUp()
float ObstacleCourseObstaclePathBaseTemplate::getHeightUp |
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◆ getOrientToPath()
bool ObstacleCourseObstaclePathBaseTemplate::getOrientToPath |
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◆ getPenaltyTime()
float ObstacleCourseObstaclePathBaseTemplate::getPenaltyTime |
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◆ getRate()
float ObstacleCourseObstaclePathBaseTemplate::getRate |
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◆ getTotalObstacleSize()
Vector3D ObstacleCourseObstaclePathBaseTemplate::getTotalObstacleSize |
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◆ setBounds()
void ObstacleCourseObstaclePathBaseTemplate::setBounds |
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Vector< Vector3D > | val | ) |
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◆ setHeightDown()
void ObstacleCourseObstaclePathBaseTemplate::setHeightDown |
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float | val | ) |
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◆ setHeightUp()
void ObstacleCourseObstaclePathBaseTemplate::setHeightUp |
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float | val | ) |
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◆ setOrientToPath()
void ObstacleCourseObstaclePathBaseTemplate::setOrientToPath |
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bool | val | ) |
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◆ setPenaltyTime()
void ObstacleCourseObstaclePathBaseTemplate::setPenaltyTime |
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float | val | ) |
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◆ setRate()
void ObstacleCourseObstaclePathBaseTemplate::setRate |
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float | val | ) |
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◆ setTotalObstacleSize()
void ObstacleCourseObstaclePathBaseTemplate::setTotalObstacleSize |
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Vector3D | val | ) |
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