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ObstacleCourseRevolvingDoorBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/ObstacleCourseObstacleBehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 float getStartAngle() { // Property Generated Getter
10 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setStartAngle(float val) { // Property Generated Setter
14 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 float getAngularVelocity() { // Property Generated Getter
18 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
19 }
20
21 void setAngularVelocity(float val) { // Property Generated Setter
22 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
23 }
24
25 float getRadius() { // Property Generated Getter
26 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
27 }
28
29 void setRadius(float val) { // Property Generated Setter
30 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
31 }
32
33 float getInnerRadius() { // Property Generated Getter
34 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
35 }
36
37 void setInnerRadius(float val) { // Property Generated Setter
38 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
39 }
40
41 float getNearMissRange() { // Property Generated Getter
42 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88);
43 }
44
45 void setNearMissRange(float val) { // Property Generated Setter
46 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
47 }
48
49 float getNearMissAngleOffset() { // Property Generated Getter
50 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
51 }
52
53 void setNearMissAngleOffset(float val) { // Property Generated Setter
54 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
55 }
56
57 Vector<Vector3D> getWalls() { // Property Generated Getter
58 return *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x90);
59 }
60
61 void setWalls(Vector<Vector3D> val) { // Property Generated Setter
62 *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
63 }
64
65};
Definition ObstacleCourseObstacleBehaviorTemplate.h:6
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:7
void setNearMissAngleOffset(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:53
float getRadius()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:25
void setNearMissRange(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:45
float getStartAngle()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:9
void setStartAngle(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:13
float getNearMissRange()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:41
void setWalls(Vector< Vector3D > val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:61
float getAngularVelocity()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:17
void setAngularVelocity(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:21
Vector< Vector3D > getWalls()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:57
float getInnerRadius()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:33
void setRadius(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:29
void setInnerRadius(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:37
float getNearMissAngleOffset()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:49