2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/ObstacleCourseObstacleBehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
26 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
34 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
38 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
58 return *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
62 *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
Definition ObstacleCourseObstacleBehaviorTemplate.h:6
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:7
void setNearMissAngleOffset(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:53
float getRadius()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:25
void setNearMissRange(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:45
float getStartAngle()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:9
void setStartAngle(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:13
float getNearMissRange()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:41
void setWalls(Vector< Vector3D > val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:61
float getAngularVelocity()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:17
void setAngularVelocity(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:21
Vector< Vector3D > getWalls()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:57
float getInnerRadius()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:33
void setRadius(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:29
void setInnerRadius(float val)
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:37
float getNearMissAngleOffset()
Definition ObstacleCourseRevolvingDoorBehaviorTemplate.h:49