#include <ObstacleCourseRevolvingDoorBehaviorTemplate.h>
◆ getAngularVelocity()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getAngularVelocity |
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◆ getInnerRadius()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getInnerRadius |
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◆ getNearMissAngleOffset()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getNearMissAngleOffset |
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◆ getNearMissRange()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getNearMissRange |
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◆ getRadius()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getRadius |
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◆ getStartAngle()
float ObstacleCourseRevolvingDoorBehaviorTemplate::getStartAngle |
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◆ getWalls()
Vector< Vector3D > ObstacleCourseRevolvingDoorBehaviorTemplate::getWalls |
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◆ setAngularVelocity()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setAngularVelocity |
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float | val | ) |
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◆ setInnerRadius()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setInnerRadius |
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float | val | ) |
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◆ setNearMissAngleOffset()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setNearMissAngleOffset |
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float | val | ) |
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◆ setNearMissRange()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setNearMissRange |
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float | val | ) |
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◆ setRadius()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setRadius |
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float | val | ) |
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◆ setStartAngle()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setStartAngle |
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float | val | ) |
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◆ setWalls()
void ObstacleCourseRevolvingDoorBehaviorTemplate::setWalls |
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Vector< Vector3D > | val | ) |
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