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PetStatModificationSet.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PetStatModification.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 Vector<SharedPointer<PetStatModification>> * getModifications() { // Property Generated Getter
17 return reinterpret_cast<Vector<SharedPointer<PetStatModification>> *>(reinterpret_cast<uintptr_t>(this) + 0x68);
18 }
19
20 void setModifications(Vector<SharedPointer<PetStatModification>> * val) { // Property Generated Setter
21 *reinterpret_cast<Vector<SharedPointer<PetStatModification>> **>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
22 }
23
24 std::string getScene() { // Property Generated Getter
25 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
26 }
27
28 void setScene(std::string val) { // Property Generated Setter
29 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
30 }
31
32 Vector<int> getGameScoreFactor() { // Property Generated Getter
33 return *reinterpret_cast<Vector<int>*>(reinterpret_cast<uintptr_t>(this) + 0x80);
34 }
35
36 void setGameScoreFactor(Vector<int> val) { // Property Generated Setter
37 *reinterpret_cast<Vector<int>*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
38 }
39
40};
Definition PetStatModificationSet.h:6
std::string getScene()
Definition PetStatModificationSet.h:24
Vector< SharedPointer< PetStatModification > > * getModifications()
Definition PetStatModificationSet.h:16
void setModifications(Vector< SharedPointer< PetStatModification > > *val)
Definition PetStatModificationSet.h:20
void setScene(std::string val)
Definition PetStatModificationSet.h:28
void setName(std::string val)
Definition PetStatModificationSet.h:12
std::string getName()
Definition PetStatModificationSet.h:8
Vector< int > getGameScoreFactor()
Definition PetStatModificationSet.h:32
void setGameScoreFactor(Vector< int > val)
Definition PetStatModificationSet.h:36
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86