Cyrus Mod Loader
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PetStatModificationSet Class Reference

#include <PetStatModificationSet.h>

Inheritance diagram for PetStatModificationSet:
PropertyClass

Public Member Functions

std::string getName ()
 
void setName (std::string val)
 
Vector< SharedPointer< PetStatModification > > * getModifications ()
 
void setModifications (Vector< SharedPointer< PetStatModification > > *val)
 
std::string getScene ()
 
void setScene (std::string val)
 
Vector< int > getGameScoreFactor ()
 
void setGameScoreFactor (Vector< int > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getGameScoreFactor()

Vector< int > PetStatModificationSet::getGameScoreFactor ( )
inline

◆ getModifications()

Vector< SharedPointer< PetStatModification > > * PetStatModificationSet::getModifications ( )
inline

◆ getName()

std::string PetStatModificationSet::getName ( )
inline

◆ getScene()

std::string PetStatModificationSet::getScene ( )
inline

◆ setGameScoreFactor()

void PetStatModificationSet::setGameScoreFactor ( Vector< int > val)
inline

◆ setModifications()

void PetStatModificationSet::setModifications ( Vector< SharedPointer< PetStatModification > > * val)
inline

◆ setName()

void PetStatModificationSet::setName ( std::string val)
inline

◆ setScene()

void PetStatModificationSet::setScene ( std::string val)
inline