2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/CollisionBehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Enums/PhysicsBehaviorTemplate__SimulationMethod.h>
11 return *
reinterpret_cast<PhysicsBehaviorTemplate__SimulationMethod*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0);
15 *
reinterpret_cast<PhysicsBehaviorTemplate__SimulationMethod*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0) = val;
19 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE4);
23 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE4) = val;
27 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE5);
31 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE5) = val;
35 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE6);
39 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE6) = val;
43 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
47 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
51 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xEC);
55 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xEC) = val;
59 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0);
63 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0) = val;
67 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF4);
71 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF4) = val;
75 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8);
79 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8) = val;
83 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xFC);
87 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xFC) = val;
91 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100);
95 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100) = val;
99 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x104);
103 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x104) = val;
107 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108);
111 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108) = val;
115 return reinterpret_cast<List<MassShapeTemplate*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110);
119 *
reinterpret_cast<List<MassShapeTemplate*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110) = val;
Definition CollisionBehaviorTemplate.h:6
Definition PhysicsBehaviorTemplate.h:8
bool getBEnableGravity()
Definition PhysicsBehaviorTemplate.h:18
void setFDampingZ(float val)
Definition PhysicsBehaviorTemplate.h:62
bool getBStartsEnabled()
Definition PhysicsBehaviorTemplate.h:34
float getFAngDampingY()
Definition PhysicsBehaviorTemplate.h:74
void setFDampingX(float val)
Definition PhysicsBehaviorTemplate.h:46
float getFCenterZ()
Definition PhysicsBehaviorTemplate.h:106
float getFDampingX()
Definition PhysicsBehaviorTemplate.h:42
void setFAngDampingY(float val)
Definition PhysicsBehaviorTemplate.h:78
void setBEnableGravity(bool val)
Definition PhysicsBehaviorTemplate.h:22
float getFCenterY()
Definition PhysicsBehaviorTemplate.h:98
float getFDampingY()
Definition PhysicsBehaviorTemplate.h:50
void setFAngDampingX(float val)
Definition PhysicsBehaviorTemplate.h:70
void setBEnableDamping(bool val)
Definition PhysicsBehaviorTemplate.h:30
void setFCenterY(float val)
Definition PhysicsBehaviorTemplate.h:102
float getFDampingZ()
Definition PhysicsBehaviorTemplate.h:58
PhysicsBehaviorTemplate__SimulationMethod getNSimulationMethod()
Definition PhysicsBehaviorTemplate.h:10
float getFCenterX()
Definition PhysicsBehaviorTemplate.h:90
void setFDampingY(float val)
Definition PhysicsBehaviorTemplate.h:54
void setBStartsEnabled(bool val)
Definition PhysicsBehaviorTemplate.h:38
List< MassShapeTemplate * > * getMassShapes()
Definition PhysicsBehaviorTemplate.h:114
void setMassShapes(List< MassShapeTemplate * > *val)
Definition PhysicsBehaviorTemplate.h:118
void setFCenterZ(float val)
Definition PhysicsBehaviorTemplate.h:110
float getFAngDampingZ()
Definition PhysicsBehaviorTemplate.h:82
bool getBEnableDamping()
Definition PhysicsBehaviorTemplate.h:26
void setFAngDampingZ(float val)
Definition PhysicsBehaviorTemplate.h:86
float getFAngDampingX()
Definition PhysicsBehaviorTemplate.h:66
void setFCenterX(float val)
Definition PhysicsBehaviorTemplate.h:94
void setNSimulationMethod(PhysicsBehaviorTemplate__SimulationMethod val)
Definition PhysicsBehaviorTemplate.h:14