2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PlayerStatueSettings.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
26 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
34 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
38 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
58 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
62 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
66 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
70 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
74 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
78 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
82 return reinterpret_cast<List<SharedPointer<PlayerStatueSettings>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
85 void setSettings(List<SharedPointer<PlayerStatueSettings>> * val) {
86 *
reinterpret_cast<List<SharedPointer<PlayerStatueSettings>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
Definition BehaviorTemplate.h:13
Definition PlayerStatueBehaviorTemplate.h:7
float getAnimChance()
Definition PlayerStatueBehaviorTemplate.h:65
float getAlpha()
Definition PlayerStatueBehaviorTemplate.h:41
void setCycleSec(float val)
Definition PlayerStatueBehaviorTemplate.h:53
bool getShowNametag()
Definition PlayerStatueBehaviorTemplate.h:25
void setAlpha(float val)
Definition PlayerStatueBehaviorTemplate.h:45
List< std::string > getAnimList()
Definition PlayerStatueBehaviorTemplate.h:73
void setGroundOffset(float val)
Definition PlayerStatueBehaviorTemplate.h:13
float getScale()
Definition PlayerStatueBehaviorTemplate.h:33
void setAnimList(List< std::string > val)
Definition PlayerStatueBehaviorTemplate.h:77
void setAnimChance(float val)
Definition PlayerStatueBehaviorTemplate.h:69
float getYaw()
Definition PlayerStatueBehaviorTemplate.h:17
float getGroundOffset()
Definition PlayerStatueBehaviorTemplate.h:9
void setShowNametag(bool val)
Definition PlayerStatueBehaviorTemplate.h:29
void setSettings(List< SharedPointer< PlayerStatueSettings > > *val)
Definition PlayerStatueBehaviorTemplate.h:85
void setScale(float val)
Definition PlayerStatueBehaviorTemplate.h:37
void setAnimDelaySec(float val)
Definition PlayerStatueBehaviorTemplate.h:61
float getCycleSec()
Definition PlayerStatueBehaviorTemplate.h:49
List< SharedPointer< PlayerStatueSettings > > * getSettings()
Definition PlayerStatueBehaviorTemplate.h:81
void setYaw(float val)
Definition PlayerStatueBehaviorTemplate.h:21
float getAnimDelaySec()
Definition PlayerStatueBehaviorTemplate.h:57