#include <PlayerStatueBehaviorTemplate.h>
◆ getAlpha()
| float PlayerStatueBehaviorTemplate::getAlpha |
( |
| ) |
|
|
inline |
◆ getAnimChance()
| float PlayerStatueBehaviorTemplate::getAnimChance |
( |
| ) |
|
|
inline |
◆ getAnimDelaySec()
| float PlayerStatueBehaviorTemplate::getAnimDelaySec |
( |
| ) |
|
|
inline |
◆ getAnimList()
| List< std::string > PlayerStatueBehaviorTemplate::getAnimList |
( |
| ) |
|
|
inline |
◆ getCycleSec()
| float PlayerStatueBehaviorTemplate::getCycleSec |
( |
| ) |
|
|
inline |
◆ getGroundOffset()
| float PlayerStatueBehaviorTemplate::getGroundOffset |
( |
| ) |
|
|
inline |
◆ getScale()
| float PlayerStatueBehaviorTemplate::getScale |
( |
| ) |
|
|
inline |
◆ getSettings()
◆ getShowNametag()
| bool PlayerStatueBehaviorTemplate::getShowNametag |
( |
| ) |
|
|
inline |
◆ getYaw()
| float PlayerStatueBehaviorTemplate::getYaw |
( |
| ) |
|
|
inline |
◆ setAlpha()
| void PlayerStatueBehaviorTemplate::setAlpha |
( |
float | val | ) |
|
|
inline |
◆ setAnimChance()
| void PlayerStatueBehaviorTemplate::setAnimChance |
( |
float | val | ) |
|
|
inline |
◆ setAnimDelaySec()
| void PlayerStatueBehaviorTemplate::setAnimDelaySec |
( |
float | val | ) |
|
|
inline |
◆ setAnimList()
| void PlayerStatueBehaviorTemplate::setAnimList |
( |
List< std::string > | val | ) |
|
|
inline |
◆ setCycleSec()
| void PlayerStatueBehaviorTemplate::setCycleSec |
( |
float | val | ) |
|
|
inline |
◆ setGroundOffset()
| void PlayerStatueBehaviorTemplate::setGroundOffset |
( |
float | val | ) |
|
|
inline |
◆ setScale()
| void PlayerStatueBehaviorTemplate::setScale |
( |
float | val | ) |
|
|
inline |
◆ setSettings()
| void PlayerStatueBehaviorTemplate::setSettings |
( |
List< SharedPointer< PlayerStatueSettings > > * | val | ) |
|
|
inline |
◆ setShowNametag()
| void PlayerStatueBehaviorTemplate::setShowNametag |
( |
bool | val | ) |
|
|
inline |
◆ setYaw()
| void PlayerStatueBehaviorTemplate::setYaw |
( |
float | val | ) |
|
|
inline |