#include <PlayerStatueBehaviorTemplate.h>
◆ getAlpha()
float PlayerStatueBehaviorTemplate::getAlpha |
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◆ getAnimChance()
float PlayerStatueBehaviorTemplate::getAnimChance |
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◆ getAnimDelaySec()
float PlayerStatueBehaviorTemplate::getAnimDelaySec |
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◆ getAnimList()
List< std::string > PlayerStatueBehaviorTemplate::getAnimList |
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◆ getCycleSec()
float PlayerStatueBehaviorTemplate::getCycleSec |
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◆ getGroundOffset()
float PlayerStatueBehaviorTemplate::getGroundOffset |
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◆ getScale()
float PlayerStatueBehaviorTemplate::getScale |
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◆ getSettings()
◆ getShowNametag()
bool PlayerStatueBehaviorTemplate::getShowNametag |
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◆ getYaw()
float PlayerStatueBehaviorTemplate::getYaw |
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◆ setAlpha()
void PlayerStatueBehaviorTemplate::setAlpha |
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float | val | ) |
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◆ setAnimChance()
void PlayerStatueBehaviorTemplate::setAnimChance |
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float | val | ) |
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◆ setAnimDelaySec()
void PlayerStatueBehaviorTemplate::setAnimDelaySec |
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float | val | ) |
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◆ setAnimList()
void PlayerStatueBehaviorTemplate::setAnimList |
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List< std::string > | val | ) |
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◆ setCycleSec()
void PlayerStatueBehaviorTemplate::setCycleSec |
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float | val | ) |
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◆ setGroundOffset()
void PlayerStatueBehaviorTemplate::setGroundOffset |
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float | val | ) |
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◆ setScale()
void PlayerStatueBehaviorTemplate::setScale |
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float | val | ) |
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◆ setSettings()
void PlayerStatueBehaviorTemplate::setSettings |
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List< SharedPointer< PlayerStatueSettings > > * | val | ) |
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◆ setShowNametag()
void PlayerStatueBehaviorTemplate::setShowNametag |
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bool | val | ) |
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◆ setYaw()
void PlayerStatueBehaviorTemplate::setYaw |
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float | val | ) |
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