2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PlayerStatueBlob.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
33 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
37 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
Definition PlayerStatueBlob.h:5
Definition PlayerStatueStitchBlob.h:6
void setCharacterBuffer(std::string val)
Definition PlayerStatueStitchBlob.h:20
void setEquipmentBuffer(std::string val)
Definition PlayerStatueStitchBlob.h:28
unsigned int getEmoteID()
Definition PlayerStatueStitchBlob.h:32
std::string getCharacterBuffer()
Definition PlayerStatueStitchBlob.h:16
std::string getPackedName()
Definition PlayerStatueStitchBlob.h:8
void setEmoteID(unsigned int val)
Definition PlayerStatueStitchBlob.h:36
std::string getEquipmentBuffer()
Definition PlayerStatueStitchBlob.h:24
void setPackedName(std::string val)
Definition PlayerStatueStitchBlob.h:12