#include <PlayerStatueStitchBlob.h>
◆ getCharacterBuffer()
std::string PlayerStatueStitchBlob::getCharacterBuffer |
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◆ getEmoteID()
unsigned int PlayerStatueStitchBlob::getEmoteID |
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◆ getEquipmentBuffer()
std::string PlayerStatueStitchBlob::getEquipmentBuffer |
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◆ getPackedName()
std::string PlayerStatueStitchBlob::getPackedName |
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◆ setCharacterBuffer()
void PlayerStatueStitchBlob::setCharacterBuffer |
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std::string | val | ) |
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◆ setEmoteID()
void PlayerStatueStitchBlob::setEmoteID |
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unsigned int | val | ) |
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◆ setEquipmentBuffer()
void PlayerStatueStitchBlob::setEquipmentBuffer |
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std::string | val | ) |
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◆ setPackedName()
void PlayerStatueStitchBlob::setPackedName |
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std::string | val | ) |
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