2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition GameEffectBase.h:5
Definition ProvideCombatTrigger.h:6
std::string getTriggerName()
Definition ProvideCombatTrigger.h:8
void setTriggerName(std::string val)
Definition ProvideCombatTrigger.h:12