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PulseEffect.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class PulseEffect : public GameEffectBase {
7public:
8 double getPulseCount() { // Property Generated Getter
9 return *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x80);
10 }
11
12 void setPulseCount(double val) { // Property Generated Setter
13 *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
14 }
15
16};
Definition GameEffectBase.h:5
Definition PulseEffect.h:6
void setPulseCount(double val)
Definition PulseEffect.h:12
double getPulseCount()
Definition PulseEffect.h:8