2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition GameEffectBase.h:5
Definition PulseEffect.h:6
void setPulseCount(double val)
Definition PulseEffect.h:12
double getPulseCount()
Definition PulseEffect.h:8