2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
13 *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170) = val;
Definition GameEffectTemplate.h:6
Definition PulseEffectTemplate.h:6
std::string getPulseEventName()
Definition PulseEffectTemplate.h:16
void setPulseEventName(std::string val)
Definition PulseEffectTemplate.h:20
double getPulsePeriod()
Definition PulseEffectTemplate.h:8
void setPulsePeriod(double val)
Definition PulseEffectTemplate.h:12