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PulseEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 double getPulsePeriod() { // Property Generated Getter
9 return *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x168);
10 }
11
12 void setPulsePeriod(double val) { // Property Generated Setter
13 *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
14 }
15
16 std::string getPulseEventName() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x170);
18 }
19
20 void setPulseEventName(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x170) = val;
22 }
23
24};
Definition GameEffectTemplate.h:6
Definition PulseEffectTemplate.h:6
std::string getPulseEventName()
Definition PulseEffectTemplate.h:16
void setPulseEventName(std::string val)
Definition PulseEffectTemplate.h:20
double getPulsePeriod()
Definition PulseEffectTemplate.h:8
void setPulsePeriod(double val)
Definition PulseEffectTemplate.h:12