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PvPStatueBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getLeague() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setLeague(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 int getRank() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98);
18 }
19
20 void setRank(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
22 }
23
24 int getRefreshRateSec() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
26 }
27
28 void setRefreshRateSec(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
30 }
31
32 float getGroundOffset() { // Property Generated Getter
33 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
34 }
35
36 void setGroundOffset(float val) { // Property Generated Setter
37 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
38 }
39
40 float getYaw() { // Property Generated Getter
41 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
42 }
43
44 void setYaw(float val) { // Property Generated Setter
45 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
46 }
47
48 bool getShowNametag() { // Property Generated Getter
49 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
50 }
51
52 void setShowNametag(bool val) { // Property Generated Setter
53 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
54 }
55
56 bool getShowInGrace() { // Property Generated Getter
57 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA9);
58 }
59
60 void setShowInGrace(bool val) { // Property Generated Setter
61 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA9) = val;
62 }
63
64 bool getShowActive() { // Property Generated Getter
65 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xAA);
66 }
67
68 void setShowActive(bool val) { // Property Generated Setter
69 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xAA) = val;
70 }
71
72 float getScale() { // Property Generated Getter
73 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
74 }
75
76 void setScale(float val) { // Property Generated Setter
77 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
78 }
79
80 float getAlpha() { // Property Generated Getter
81 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
82 }
83
84 void setAlpha(float val) { // Property Generated Setter
85 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
86 }
87
88 float getAnimDelaySec() { // Property Generated Getter
89 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
90 }
91
92 void setAnimDelaySec(float val) { // Property Generated Setter
93 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
94 }
95
96 float getAnimChance() { // Property Generated Getter
97 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
98 }
99
100 void setAnimChance(float val) { // Property Generated Setter
101 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
102 }
103
104 List<std::string> getAnimList() { // Property Generated Getter
105 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
106 }
107
108 void setAnimList(List<std::string> val) { // Property Generated Setter
109 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
110 }
111
112};
Definition BehaviorTemplate.h:13
Definition PvPStatueBehaviorTemplate.h:6
void setYaw(float val)
Definition PvPStatueBehaviorTemplate.h:44
float getScale()
Definition PvPStatueBehaviorTemplate.h:72
void setAnimDelaySec(float val)
Definition PvPStatueBehaviorTemplate.h:92
float getYaw()
Definition PvPStatueBehaviorTemplate.h:40
void setShowNametag(bool val)
Definition PvPStatueBehaviorTemplate.h:52
List< std::string > getAnimList()
Definition PvPStatueBehaviorTemplate.h:104
bool getShowInGrace()
Definition PvPStatueBehaviorTemplate.h:56
void setShowInGrace(bool val)
Definition PvPStatueBehaviorTemplate.h:60
void setLeague(std::string val)
Definition PvPStatueBehaviorTemplate.h:12
bool getShowNametag()
Definition PvPStatueBehaviorTemplate.h:48
float getAnimDelaySec()
Definition PvPStatueBehaviorTemplate.h:88
bool getShowActive()
Definition PvPStatueBehaviorTemplate.h:64
int getRank()
Definition PvPStatueBehaviorTemplate.h:16
void setRefreshRateSec(int val)
Definition PvPStatueBehaviorTemplate.h:28
void setAlpha(float val)
Definition PvPStatueBehaviorTemplate.h:84
void setAnimList(List< std::string > val)
Definition PvPStatueBehaviorTemplate.h:108
void setGroundOffset(float val)
Definition PvPStatueBehaviorTemplate.h:36
float getAnimChance()
Definition PvPStatueBehaviorTemplate.h:96
void setScale(float val)
Definition PvPStatueBehaviorTemplate.h:76
std::string getLeague()
Definition PvPStatueBehaviorTemplate.h:8
float getAlpha()
Definition PvPStatueBehaviorTemplate.h:80
void setAnimChance(float val)
Definition PvPStatueBehaviorTemplate.h:100
void setRank(int val)
Definition PvPStatueBehaviorTemplate.h:20
int getRefreshRateSec()
Definition PvPStatueBehaviorTemplate.h:24
void setShowActive(bool val)
Definition PvPStatueBehaviorTemplate.h:68
float getGroundOffset()
Definition PvPStatueBehaviorTemplate.h:32