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PvPStatueBehaviorTemplate Class Reference

#include <PvPStatueBehaviorTemplate.h>

Inheritance diagram for PvPStatueBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

std::string getLeague ()
 
void setLeague (std::string val)
 
int getRank ()
 
void setRank (int val)
 
int getRefreshRateSec ()
 
void setRefreshRateSec (int val)
 
float getGroundOffset ()
 
void setGroundOffset (float val)
 
float getYaw ()
 
void setYaw (float val)
 
bool getShowNametag ()
 
void setShowNametag (bool val)
 
bool getShowInGrace ()
 
void setShowInGrace (bool val)
 
bool getShowActive ()
 
void setShowActive (bool val)
 
float getScale ()
 
void setScale (float val)
 
float getAlpha ()
 
void setAlpha (float val)
 
float getAnimDelaySec ()
 
void setAnimDelaySec (float val)
 
float getAnimChance ()
 
void setAnimChance (float val)
 
List< std::string > getAnimList ()
 
void setAnimList (List< std::string > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getAlpha()

float PvPStatueBehaviorTemplate::getAlpha ( )
inline

◆ getAnimChance()

float PvPStatueBehaviorTemplate::getAnimChance ( )
inline

◆ getAnimDelaySec()

float PvPStatueBehaviorTemplate::getAnimDelaySec ( )
inline

◆ getAnimList()

List< std::string > PvPStatueBehaviorTemplate::getAnimList ( )
inline

◆ getGroundOffset()

float PvPStatueBehaviorTemplate::getGroundOffset ( )
inline

◆ getLeague()

std::string PvPStatueBehaviorTemplate::getLeague ( )
inline

◆ getRank()

int PvPStatueBehaviorTemplate::getRank ( )
inline

◆ getRefreshRateSec()

int PvPStatueBehaviorTemplate::getRefreshRateSec ( )
inline

◆ getScale()

float PvPStatueBehaviorTemplate::getScale ( )
inline

◆ getShowActive()

bool PvPStatueBehaviorTemplate::getShowActive ( )
inline

◆ getShowInGrace()

bool PvPStatueBehaviorTemplate::getShowInGrace ( )
inline

◆ getShowNametag()

bool PvPStatueBehaviorTemplate::getShowNametag ( )
inline

◆ getYaw()

float PvPStatueBehaviorTemplate::getYaw ( )
inline

◆ setAlpha()

void PvPStatueBehaviorTemplate::setAlpha ( float val)
inline

◆ setAnimChance()

void PvPStatueBehaviorTemplate::setAnimChance ( float val)
inline

◆ setAnimDelaySec()

void PvPStatueBehaviorTemplate::setAnimDelaySec ( float val)
inline

◆ setAnimList()

void PvPStatueBehaviorTemplate::setAnimList ( List< std::string > val)
inline

◆ setGroundOffset()

void PvPStatueBehaviorTemplate::setGroundOffset ( float val)
inline

◆ setLeague()

void PvPStatueBehaviorTemplate::setLeague ( std::string val)
inline

◆ setRank()

void PvPStatueBehaviorTemplate::setRank ( int val)
inline

◆ setRefreshRateSec()

void PvPStatueBehaviorTemplate::setRefreshRateSec ( int val)
inline

◆ setScale()

void PvPStatueBehaviorTemplate::setScale ( float val)
inline

◆ setShowActive()

void PvPStatueBehaviorTemplate::setShowActive ( bool val)
inline

◆ setShowInGrace()

void PvPStatueBehaviorTemplate::setShowInGrace ( bool val)
inline

◆ setShowNametag()

void PvPStatueBehaviorTemplate::setShowNametag ( bool val)
inline

◆ setYaw()

void PvPStatueBehaviorTemplate::setYaw ( float val)
inline