2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return reinterpret_cast<List<PrepEntry*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<PrepEntry*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return reinterpret_cast<List<UnderwayEntry*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<List<UnderwayEntry*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
24 return reinterpret_cast<List<AvailableCompleteEntry*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
28 *
reinterpret_cast<List<AvailableCompleteEntry*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
32 return reinterpret_cast<List<AvailableQuestEntry*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
36 *
reinterpret_cast<List<AvailableQuestEntry*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition QuestCompilation.h:5
List< AvailableQuestEntry * > * getAvailableQuestEntries()
Definition QuestCompilation.h:31
void setPrepEntries(List< PrepEntry * > *val)
Definition QuestCompilation.h:11
List< PrepEntry * > * getPrepEntries()
Definition QuestCompilation.h:7
void setUnderwayEntries(List< UnderwayEntry * > *val)
Definition QuestCompilation.h:19
void setAvailableQuestEntries(List< AvailableQuestEntry * > *val)
Definition QuestCompilation.h:35
void setAvailableCompleteEntries(List< AvailableCompleteEntry * > *val)
Definition QuestCompilation.h:27
List< AvailableCompleteEntry * > * getAvailableCompleteEntries()
Definition QuestCompilation.h:23
List< UnderwayEntry * > * getUnderwayEntries()
Definition QuestCompilation.h:15