Cyrus Mod Loader
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QuestCompilation.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<PrepEntry*> * getPrepEntries() { // Property Generated Getter
8 return reinterpret_cast<List<PrepEntry*> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setPrepEntries(List<PrepEntry*> * val) { // Property Generated Setter
12 *reinterpret_cast<List<PrepEntry*> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<UnderwayEntry*> * getUnderwayEntries() { // Property Generated Getter
16 return reinterpret_cast<List<UnderwayEntry*> *>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setUnderwayEntries(List<UnderwayEntry*> * val) { // Property Generated Setter
20 *reinterpret_cast<List<UnderwayEntry*> **>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23 List<AvailableCompleteEntry*> * getAvailableCompleteEntries() { // Property Generated Getter
24 return reinterpret_cast<List<AvailableCompleteEntry*> *>(reinterpret_cast<uintptr_t>(this) + 0x68);
25 }
26
27 void setAvailableCompleteEntries(List<AvailableCompleteEntry*> * val) { // Property Generated Setter
28 *reinterpret_cast<List<AvailableCompleteEntry*> **>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
29 }
30
31 List<AvailableQuestEntry*> * getAvailableQuestEntries() { // Property Generated Getter
32 return reinterpret_cast<List<AvailableQuestEntry*> *>(reinterpret_cast<uintptr_t>(this) + 0x78);
33 }
34
35 void setAvailableQuestEntries(List<AvailableQuestEntry*> * val) { // Property Generated Setter
36 *reinterpret_cast<List<AvailableQuestEntry*> **>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
37 }
38
39};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition QuestCompilation.h:5
List< AvailableQuestEntry * > * getAvailableQuestEntries()
Definition QuestCompilation.h:31
void setPrepEntries(List< PrepEntry * > *val)
Definition QuestCompilation.h:11
List< PrepEntry * > * getPrepEntries()
Definition QuestCompilation.h:7
void setUnderwayEntries(List< UnderwayEntry * > *val)
Definition QuestCompilation.h:19
void setAvailableQuestEntries(List< AvailableQuestEntry * > *val)
Definition QuestCompilation.h:35
void setAvailableCompleteEntries(List< AvailableCompleteEntry * > *val)
Definition QuestCompilation.h:27
List< AvailableCompleteEntry * > * getAvailableCompleteEntries()
Definition QuestCompilation.h:23
List< UnderwayEntry * > * getUnderwayEntries()
Definition QuestCompilation.h:15