Cyrus Mod Loader
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QuestCompilation Class Reference

#include <QuestCompilation.h>

Inheritance diagram for QuestCompilation:
PropertyClass

Public Member Functions

List< PrepEntry * > * getPrepEntries ()
 
void setPrepEntries (List< PrepEntry * > *val)
 
List< UnderwayEntry * > * getUnderwayEntries ()
 
void setUnderwayEntries (List< UnderwayEntry * > *val)
 
List< AvailableCompleteEntry * > * getAvailableCompleteEntries ()
 
void setAvailableCompleteEntries (List< AvailableCompleteEntry * > *val)
 
List< AvailableQuestEntry * > * getAvailableQuestEntries ()
 
void setAvailableQuestEntries (List< AvailableQuestEntry * > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAvailableCompleteEntries()

List< AvailableCompleteEntry * > * QuestCompilation::getAvailableCompleteEntries ( )
inline

◆ getAvailableQuestEntries()

List< AvailableQuestEntry * > * QuestCompilation::getAvailableQuestEntries ( )
inline

◆ getPrepEntries()

List< PrepEntry * > * QuestCompilation::getPrepEntries ( )
inline

◆ getUnderwayEntries()

List< UnderwayEntry * > * QuestCompilation::getUnderwayEntries ( )
inline

◆ setAvailableCompleteEntries()

void QuestCompilation::setAvailableCompleteEntries ( List< AvailableCompleteEntry * > * val)
inline

◆ setAvailableQuestEntries()

void QuestCompilation::setAvailableQuestEntries ( List< AvailableQuestEntry * > * val)
inline

◆ setPrepEntries()

void QuestCompilation::setPrepEntries ( List< PrepEntry * > * val)
inline

◆ setUnderwayEntries()

void QuestCompilation::setUnderwayEntries ( List< UnderwayEntry * > * val)
inline