2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
25 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
29 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
41 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0);
45 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0) = val;
49 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF4);
53 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF4) = val;
57 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8);
61 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8) = val;
65 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108);
69 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108) = val;
73 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128);
77 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128) = val;
81 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x12C);
85 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x12C) = val;
Definition BehaviorTemplate.h:13
Definition RaidPortalBehaviorTemplate.h:6
void setZoneTeleportLocation(std::string val)
Definition RaidPortalBehaviorTemplate.h:36
void setLockObjectTID(unsigned int val)
Definition RaidPortalBehaviorTemplate.h:52
void setChargeObjectTID(unsigned int val)
Definition RaidPortalBehaviorTemplate.h:76
void setChargeObjectOffset(Vector3D val)
Definition RaidPortalBehaviorTemplate.h:84
void setLockObjectOffset(Vector3D val)
Definition RaidPortalBehaviorTemplate.h:60
void setZoneList(Vector< std::string > val)
Definition RaidPortalBehaviorTemplate.h:28
Vector< std::string > getZoneList()
Definition RaidPortalBehaviorTemplate.h:24
void setActiveStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:12
std::string getActiveStateName()
Definition RaidPortalBehaviorTemplate.h:8
void setUnlockedStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:68
unsigned int getLockObjectTID()
Definition RaidPortalBehaviorTemplate.h:48
std::string getUnlockedStateName()
Definition RaidPortalBehaviorTemplate.h:64
void setInactiveStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:20
void setPlayerCount(int val)
Definition RaidPortalBehaviorTemplate.h:44
Vector3D getLockObjectOffset()
Definition RaidPortalBehaviorTemplate.h:56
Vector3D getChargeObjectOffset()
Definition RaidPortalBehaviorTemplate.h:80
std::string getInactiveStateName()
Definition RaidPortalBehaviorTemplate.h:16
std::string getZoneTeleportLocation()
Definition RaidPortalBehaviorTemplate.h:32
int getPlayerCount()
Definition RaidPortalBehaviorTemplate.h:40
unsigned int getChargeObjectTID()
Definition RaidPortalBehaviorTemplate.h:72