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RaidPortalBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getActiveStateName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setActiveStateName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 std::string getInactiveStateName() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
18 }
19
20 void setInactiveStateName(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
22 }
23
24 Vector<std::string> getZoneList() { // Property Generated Getter
25 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
26 }
27
28 void setZoneList(Vector<std::string> val) { // Property Generated Setter
29 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
30 }
31
32 std::string getZoneTeleportLocation() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
34 }
35
36 void setZoneTeleportLocation(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
38 }
39
40 int getPlayerCount() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xF0);
42 }
43
44 void setPlayerCount(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
46 }
47
48 unsigned int getLockObjectTID() { // Property Generated Getter
49 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xF4);
50 }
51
52 void setLockObjectTID(unsigned int val) { // Property Generated Setter
53 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xF4) = val;
54 }
55
56 Vector3D getLockObjectOffset() { // Property Generated Getter
57 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xF8);
58 }
59
60 void setLockObjectOffset(Vector3D val) { // Property Generated Setter
61 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
62 }
63
64 std::string getUnlockedStateName() { // Property Generated Getter
65 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x108);
66 }
67
68 void setUnlockedStateName(std::string val) { // Property Generated Setter
69 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x108) = val;
70 }
71
72 unsigned int getChargeObjectTID() { // Property Generated Getter
73 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x128);
74 }
75
76 void setChargeObjectTID(unsigned int val) { // Property Generated Setter
77 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
78 }
79
80 Vector3D getChargeObjectOffset() { // Property Generated Getter
81 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x12C);
82 }
83
84 void setChargeObjectOffset(Vector3D val) { // Property Generated Setter
85 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x12C) = val;
86 }
87
88};
Definition BehaviorTemplate.h:13
Definition RaidPortalBehaviorTemplate.h:6
void setZoneTeleportLocation(std::string val)
Definition RaidPortalBehaviorTemplate.h:36
void setLockObjectTID(unsigned int val)
Definition RaidPortalBehaviorTemplate.h:52
void setChargeObjectTID(unsigned int val)
Definition RaidPortalBehaviorTemplate.h:76
void setChargeObjectOffset(Vector3D val)
Definition RaidPortalBehaviorTemplate.h:84
void setLockObjectOffset(Vector3D val)
Definition RaidPortalBehaviorTemplate.h:60
void setZoneList(Vector< std::string > val)
Definition RaidPortalBehaviorTemplate.h:28
Vector< std::string > getZoneList()
Definition RaidPortalBehaviorTemplate.h:24
void setActiveStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:12
std::string getActiveStateName()
Definition RaidPortalBehaviorTemplate.h:8
void setUnlockedStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:68
unsigned int getLockObjectTID()
Definition RaidPortalBehaviorTemplate.h:48
std::string getUnlockedStateName()
Definition RaidPortalBehaviorTemplate.h:64
void setInactiveStateName(std::string val)
Definition RaidPortalBehaviorTemplate.h:20
void setPlayerCount(int val)
Definition RaidPortalBehaviorTemplate.h:44
Vector3D getLockObjectOffset()
Definition RaidPortalBehaviorTemplate.h:56
Vector3D getChargeObjectOffset()
Definition RaidPortalBehaviorTemplate.h:80
std::string getInactiveStateName()
Definition RaidPortalBehaviorTemplate.h:16
std::string getZoneTeleportLocation()
Definition RaidPortalBehaviorTemplate.h:32
int getPlayerCount()
Definition RaidPortalBehaviorTemplate.h:40
unsigned int getChargeObjectTID()
Definition RaidPortalBehaviorTemplate.h:72
Definition shared.h:12