#include <RaidPortalBehaviorTemplate.h>
◆ getActiveStateName()
std::string RaidPortalBehaviorTemplate::getActiveStateName |
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◆ getChargeObjectOffset()
Vector3D RaidPortalBehaviorTemplate::getChargeObjectOffset |
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◆ getChargeObjectTID()
unsigned int RaidPortalBehaviorTemplate::getChargeObjectTID |
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◆ getInactiveStateName()
std::string RaidPortalBehaviorTemplate::getInactiveStateName |
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◆ getLockObjectOffset()
Vector3D RaidPortalBehaviorTemplate::getLockObjectOffset |
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◆ getLockObjectTID()
unsigned int RaidPortalBehaviorTemplate::getLockObjectTID |
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◆ getPlayerCount()
int RaidPortalBehaviorTemplate::getPlayerCount |
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◆ getUnlockedStateName()
std::string RaidPortalBehaviorTemplate::getUnlockedStateName |
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◆ getZoneList()
Vector< std::string > RaidPortalBehaviorTemplate::getZoneList |
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◆ getZoneTeleportLocation()
std::string RaidPortalBehaviorTemplate::getZoneTeleportLocation |
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◆ setActiveStateName()
void RaidPortalBehaviorTemplate::setActiveStateName |
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std::string | val | ) |
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◆ setChargeObjectOffset()
void RaidPortalBehaviorTemplate::setChargeObjectOffset |
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Vector3D | val | ) |
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◆ setChargeObjectTID()
void RaidPortalBehaviorTemplate::setChargeObjectTID |
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unsigned int | val | ) |
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◆ setInactiveStateName()
void RaidPortalBehaviorTemplate::setInactiveStateName |
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std::string | val | ) |
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◆ setLockObjectOffset()
void RaidPortalBehaviorTemplate::setLockObjectOffset |
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Vector3D | val | ) |
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◆ setLockObjectTID()
void RaidPortalBehaviorTemplate::setLockObjectTID |
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unsigned int | val | ) |
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◆ setPlayerCount()
void RaidPortalBehaviorTemplate::setPlayerCount |
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int | val | ) |
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◆ setUnlockedStateName()
void RaidPortalBehaviorTemplate::setUnlockedStateName |
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std::string | val | ) |
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◆ setZoneList()
void RaidPortalBehaviorTemplate::setZoneList |
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Vector< std::string > | val | ) |
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◆ setZoneTeleportLocation()
void RaidPortalBehaviorTemplate::setZoneTeleportLocation |
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std::string | val | ) |
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