Cyrus Mod Loader
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RaidPortalBehaviorTemplate Class Reference

#include <RaidPortalBehaviorTemplate.h>

Inheritance diagram for RaidPortalBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

std::string getActiveStateName ()
 
void setActiveStateName (std::string val)
 
std::string getInactiveStateName ()
 
void setInactiveStateName (std::string val)
 
Vector< std::string > getZoneList ()
 
void setZoneList (Vector< std::string > val)
 
std::string getZoneTeleportLocation ()
 
void setZoneTeleportLocation (std::string val)
 
int getPlayerCount ()
 
void setPlayerCount (int val)
 
unsigned int getLockObjectTID ()
 
void setLockObjectTID (unsigned int val)
 
Vector3D getLockObjectOffset ()
 
void setLockObjectOffset (Vector3D val)
 
std::string getUnlockedStateName ()
 
void setUnlockedStateName (std::string val)
 
unsigned int getChargeObjectTID ()
 
void setChargeObjectTID (unsigned int val)
 
Vector3D getChargeObjectOffset ()
 
void setChargeObjectOffset (Vector3D val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getActiveStateName()

std::string RaidPortalBehaviorTemplate::getActiveStateName ( )
inline

◆ getChargeObjectOffset()

Vector3D RaidPortalBehaviorTemplate::getChargeObjectOffset ( )
inline

◆ getChargeObjectTID()

unsigned int RaidPortalBehaviorTemplate::getChargeObjectTID ( )
inline

◆ getInactiveStateName()

std::string RaidPortalBehaviorTemplate::getInactiveStateName ( )
inline

◆ getLockObjectOffset()

Vector3D RaidPortalBehaviorTemplate::getLockObjectOffset ( )
inline

◆ getLockObjectTID()

unsigned int RaidPortalBehaviorTemplate::getLockObjectTID ( )
inline

◆ getPlayerCount()

int RaidPortalBehaviorTemplate::getPlayerCount ( )
inline

◆ getUnlockedStateName()

std::string RaidPortalBehaviorTemplate::getUnlockedStateName ( )
inline

◆ getZoneList()

Vector< std::string > RaidPortalBehaviorTemplate::getZoneList ( )
inline

◆ getZoneTeleportLocation()

std::string RaidPortalBehaviorTemplate::getZoneTeleportLocation ( )
inline

◆ setActiveStateName()

void RaidPortalBehaviorTemplate::setActiveStateName ( std::string val)
inline

◆ setChargeObjectOffset()

void RaidPortalBehaviorTemplate::setChargeObjectOffset ( Vector3D val)
inline

◆ setChargeObjectTID()

void RaidPortalBehaviorTemplate::setChargeObjectTID ( unsigned int val)
inline

◆ setInactiveStateName()

void RaidPortalBehaviorTemplate::setInactiveStateName ( std::string val)
inline

◆ setLockObjectOffset()

void RaidPortalBehaviorTemplate::setLockObjectOffset ( Vector3D val)
inline

◆ setLockObjectTID()

void RaidPortalBehaviorTemplate::setLockObjectTID ( unsigned int val)
inline

◆ setPlayerCount()

void RaidPortalBehaviorTemplate::setPlayerCount ( int val)
inline

◆ setUnlockedStateName()

void RaidPortalBehaviorTemplate::setUnlockedStateName ( std::string val)
inline

◆ setZoneList()

void RaidPortalBehaviorTemplate::setZoneList ( Vector< std::string > val)
inline

◆ setZoneTeleportLocation()

void RaidPortalBehaviorTemplate::setZoneTeleportLocation ( std::string val)
inline