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RaidTeleportBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getRange() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setRange(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 int getPlayerCount() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
18 }
19
20 void setPlayerCount(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
22 }
23
24 Vector<std::string> getZoneList() { // Property Generated Getter
25 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x80);
26 }
27
28 void setZoneList(Vector<std::string> val) { // Property Generated Setter
29 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
30 }
31
32 std::string getZoneTeleportLocation() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
34 }
35
36 void setZoneTeleportLocation(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
38 }
39
40 int getEnabledSeconds() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
42 }
43
44 void setEnabledSeconds(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
46 }
47
48};
Definition BehaviorTemplate.h:13
Definition RaidTeleportBehaviorTemplate.h:6
float getRange()
Definition RaidTeleportBehaviorTemplate.h:8
int getEnabledSeconds()
Definition RaidTeleportBehaviorTemplate.h:40
Vector< std::string > getZoneList()
Definition RaidTeleportBehaviorTemplate.h:24
void setEnabledSeconds(int val)
Definition RaidTeleportBehaviorTemplate.h:44
void setRange(float val)
Definition RaidTeleportBehaviorTemplate.h:12
int getPlayerCount()
Definition RaidTeleportBehaviorTemplate.h:16
std::string getZoneTeleportLocation()
Definition RaidTeleportBehaviorTemplate.h:32
void setZoneList(Vector< std::string > val)
Definition RaidTeleportBehaviorTemplate.h:28
void setPlayerCount(int val)
Definition RaidTeleportBehaviorTemplate.h:20
void setZoneTeleportLocation(std::string val)
Definition RaidTeleportBehaviorTemplate.h:36