2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
25 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
29 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
41 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
45 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
Definition BehaviorTemplate.h:13
Definition RaidTeleportBehaviorTemplate.h:6
float getRange()
Definition RaidTeleportBehaviorTemplate.h:8
int getEnabledSeconds()
Definition RaidTeleportBehaviorTemplate.h:40
Vector< std::string > getZoneList()
Definition RaidTeleportBehaviorTemplate.h:24
void setEnabledSeconds(int val)
Definition RaidTeleportBehaviorTemplate.h:44
void setRange(float val)
Definition RaidTeleportBehaviorTemplate.h:12
int getPlayerCount()
Definition RaidTeleportBehaviorTemplate.h:16
std::string getZoneTeleportLocation()
Definition RaidTeleportBehaviorTemplate.h:32
void setZoneList(Vector< std::string > val)
Definition RaidTeleportBehaviorTemplate.h:28
void setPlayerCount(int val)
Definition RaidTeleportBehaviorTemplate.h:20
void setZoneTeleportLocation(std::string val)
Definition RaidTeleportBehaviorTemplate.h:36