#include <RaidTeleportBehaviorTemplate.h>
◆ getEnabledSeconds()
int RaidTeleportBehaviorTemplate::getEnabledSeconds |
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◆ getPlayerCount()
int RaidTeleportBehaviorTemplate::getPlayerCount |
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◆ getRange()
float RaidTeleportBehaviorTemplate::getRange |
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◆ getZoneList()
Vector< std::string > RaidTeleportBehaviorTemplate::getZoneList |
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◆ getZoneTeleportLocation()
std::string RaidTeleportBehaviorTemplate::getZoneTeleportLocation |
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◆ setEnabledSeconds()
void RaidTeleportBehaviorTemplate::setEnabledSeconds |
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int | val | ) |
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◆ setPlayerCount()
void RaidTeleportBehaviorTemplate::setPlayerCount |
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int | val | ) |
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◆ setRange()
void RaidTeleportBehaviorTemplate::setRange |
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float | val | ) |
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◆ setZoneList()
void RaidTeleportBehaviorTemplate::setZoneList |
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Vector< std::string > | val | ) |
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◆ setZoneTeleportLocation()
void RaidTeleportBehaviorTemplate::setZoneTeleportLocation |
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std::string | val | ) |
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