Cyrus Mod Loader
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RaidTeleportBehaviorTemplate Class Reference

#include <RaidTeleportBehaviorTemplate.h>

Inheritance diagram for RaidTeleportBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

float getRange ()
 
void setRange (float val)
 
int getPlayerCount ()
 
void setPlayerCount (int val)
 
Vector< std::string > getZoneList ()
 
void setZoneList (Vector< std::string > val)
 
std::string getZoneTeleportLocation ()
 
void setZoneTeleportLocation (std::string val)
 
int getEnabledSeconds ()
 
void setEnabledSeconds (int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getEnabledSeconds()

int RaidTeleportBehaviorTemplate::getEnabledSeconds ( )
inline

◆ getPlayerCount()

int RaidTeleportBehaviorTemplate::getPlayerCount ( )
inline

◆ getRange()

float RaidTeleportBehaviorTemplate::getRange ( )
inline

◆ getZoneList()

Vector< std::string > RaidTeleportBehaviorTemplate::getZoneList ( )
inline

◆ getZoneTeleportLocation()

std::string RaidTeleportBehaviorTemplate::getZoneTeleportLocation ( )
inline

◆ setEnabledSeconds()

void RaidTeleportBehaviorTemplate::setEnabledSeconds ( int val)
inline

◆ setPlayerCount()

void RaidTeleportBehaviorTemplate::setPlayerCount ( int val)
inline

◆ setRange()

void RaidTeleportBehaviorTemplate::setRange ( float val)
inline

◆ setZoneList()

void RaidTeleportBehaviorTemplate::setZoneList ( Vector< std::string > val)
inline

◆ setZoneTeleportLocation()

void RaidTeleportBehaviorTemplate::setZoneTeleportLocation ( std::string val)
inline