2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
Definition ActorCinematicAction.h:6
Definition RenamePipActorsFromResult.h:7
void setOldActorName(std::string val)
Definition RenamePipActorsFromResult.h:29
std::string getNewActorName2()
Definition RenamePipActorsFromResult.h:17
void setNewActorName2(std::string val)
Definition RenamePipActorsFromResult.h:21
std::string getOldActorName()
Definition RenamePipActorsFromResult.h:25
std::string getNewActorName()
Definition RenamePipActorsFromResult.h:9
void setNewActorName(std::string val)
Definition RenamePipActorsFromResult.h:13