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RenderBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/RequirementList.h>
6#include <Cyrus/Enums/RenderBehaviorTemplate__LightingType.h>
7
9public:
10 std::string getAssetName() { // Property Generated Getter
11 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
12 }
13
14 void setAssetName(std::string val) { // Property Generated Setter
15 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
16 }
17
18 std::string getProxyName() { // Property Generated Getter
19 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
20 }
21
22 void setProxyName(std::string val) { // Property Generated Setter
23 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
24 }
25
26 float getHeight() { // Property Generated Getter
27 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
28 }
29
30 void setHeight(float val) { // Property Generated Setter
31 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
32 }
33
34 bool getBStaticObject() { // Property Generated Getter
35 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
36 }
37
38 void setBStaticObject(bool val) { // Property Generated Setter
39 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
40 }
41
42 bool getBCastsShadow() { // Property Generated Getter
43 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBD);
44 }
45
46 void setBCastsShadow(bool val) { // Property Generated Setter
47 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBD) = val;
48 }
49
50 bool getBFadesIn() { // Property Generated Getter
51 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBE);
52 }
53
54 void setBFadesIn(bool val) { // Property Generated Setter
55 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBE) = val;
56 }
57
58 float getOpacity() { // Property Generated Getter
59 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
60 }
61
62 void setOpacity(float val) { // Property Generated Setter
63 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
64 }
65
66 bool getBFadesOut() { // Property Generated Getter
67 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC4);
68 }
69
70 void setBFadesOut(bool val) { // Property Generated Setter
71 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC4) = val;
72 }
73
74 bool getBPortalExcluded() { // Property Generated Getter
75 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC5);
76 }
77
78 void setBPortalExcluded(bool val) { // Property Generated Setter
79 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC5) = val;
80 }
81
82 float getScale() { // Property Generated Getter
83 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
84 }
85
86 void setScale(float val) { // Property Generated Setter
87 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
88 }
89
90 bool getBCanBeHiddenByCamera() { // Property Generated Getter
91 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
92 }
93
94 void setBCanBeHiddenByCamera(bool val) { // Property Generated Setter
95 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
96 }
97
98 RenderBehaviorTemplate__LightingType getNLightType() { // Property Generated Getter
99 return *reinterpret_cast<RenderBehaviorTemplate__LightingType*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
100 }
101
102 void setNLightType(RenderBehaviorTemplate__LightingType val) { // Property Generated Setter
103 *reinterpret_cast<RenderBehaviorTemplate__LightingType*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
104 }
105
106 std::string getShadowAssetName() { // Property Generated Getter
107 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
108 }
109
110 void setShadowAssetName(std::string val) { // Property Generated Setter
111 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
112 }
113
114 SharedPointer<RequirementList> * getEnableReqs() { // Property Generated Getter
115 return reinterpret_cast<SharedPointer<RequirementList> *>(reinterpret_cast<uintptr_t>(this) + 0xF8);
116 }
117
118 void setEnableReqs(SharedPointer<RequirementList> * val) { // Property Generated Setter
119 *reinterpret_cast<SharedPointer<RequirementList> **>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
120 }
121
122};
Definition BehaviorTemplate.h:13
Definition RenderBehaviorTemplate.h:8
void setBCastsShadow(bool val)
Definition RenderBehaviorTemplate.h:46
float getOpacity()
Definition RenderBehaviorTemplate.h:58
std::string getAssetName()
Definition RenderBehaviorTemplate.h:10
std::string getProxyName()
Definition RenderBehaviorTemplate.h:18
bool getBFadesIn()
Definition RenderBehaviorTemplate.h:50
SharedPointer< RequirementList > * getEnableReqs()
Definition RenderBehaviorTemplate.h:114
void setProxyName(std::string val)
Definition RenderBehaviorTemplate.h:22
void setBCanBeHiddenByCamera(bool val)
Definition RenderBehaviorTemplate.h:94
bool getBFadesOut()
Definition RenderBehaviorTemplate.h:66
void setBFadesIn(bool val)
Definition RenderBehaviorTemplate.h:54
void setShadowAssetName(std::string val)
Definition RenderBehaviorTemplate.h:110
void setBStaticObject(bool val)
Definition RenderBehaviorTemplate.h:38
std::string getShadowAssetName()
Definition RenderBehaviorTemplate.h:106
void setBPortalExcluded(bool val)
Definition RenderBehaviorTemplate.h:78
void setEnableReqs(SharedPointer< RequirementList > *val)
Definition RenderBehaviorTemplate.h:118
float getScale()
Definition RenderBehaviorTemplate.h:82
float getHeight()
Definition RenderBehaviorTemplate.h:26
bool getBStaticObject()
Definition RenderBehaviorTemplate.h:34
RenderBehaviorTemplate__LightingType getNLightType()
Definition RenderBehaviorTemplate.h:98
bool getBCanBeHiddenByCamera()
Definition RenderBehaviorTemplate.h:90
void setScale(float val)
Definition RenderBehaviorTemplate.h:86
void setBFadesOut(bool val)
Definition RenderBehaviorTemplate.h:70
void setOpacity(float val)
Definition RenderBehaviorTemplate.h:62
void setAssetName(std::string val)
Definition RenderBehaviorTemplate.h:14
bool getBPortalExcluded()
Definition RenderBehaviorTemplate.h:74
void setHeight(float val)
Definition RenderBehaviorTemplate.h:30
bool getBCastsShadow()
Definition RenderBehaviorTemplate.h:42
void setNLightType(RenderBehaviorTemplate__LightingType val)
Definition RenderBehaviorTemplate.h:102