2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/RequirementList.h>
6#include <Cyrus/Enums/RenderBehaviorTemplate__LightingType.h>
11 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
15 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
19 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
23 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
27 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
31 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
35 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC);
39 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC) = val;
43 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBD);
47 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBD) = val;
51 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBE);
55 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBE) = val;
59 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
63 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
67 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4);
71 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4) = val;
75 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC5);
79 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC5) = val;
83 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
87 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
91 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xCC);
95 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xCC) = val;
99 return *
reinterpret_cast<RenderBehaviorTemplate__LightingType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
103 *
reinterpret_cast<RenderBehaviorTemplate__LightingType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
107 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8);
111 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8) = val;
115 return reinterpret_cast<SharedPointer<RequirementList> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8);
119 *
reinterpret_cast<SharedPointer<RequirementList> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8) = val;
Definition BehaviorTemplate.h:13
Definition RenderBehaviorTemplate.h:8
void setBCastsShadow(bool val)
Definition RenderBehaviorTemplate.h:46
float getOpacity()
Definition RenderBehaviorTemplate.h:58
std::string getAssetName()
Definition RenderBehaviorTemplate.h:10
std::string getProxyName()
Definition RenderBehaviorTemplate.h:18
bool getBFadesIn()
Definition RenderBehaviorTemplate.h:50
SharedPointer< RequirementList > * getEnableReqs()
Definition RenderBehaviorTemplate.h:114
void setProxyName(std::string val)
Definition RenderBehaviorTemplate.h:22
void setBCanBeHiddenByCamera(bool val)
Definition RenderBehaviorTemplate.h:94
bool getBFadesOut()
Definition RenderBehaviorTemplate.h:66
void setBFadesIn(bool val)
Definition RenderBehaviorTemplate.h:54
void setShadowAssetName(std::string val)
Definition RenderBehaviorTemplate.h:110
void setBStaticObject(bool val)
Definition RenderBehaviorTemplate.h:38
std::string getShadowAssetName()
Definition RenderBehaviorTemplate.h:106
void setBPortalExcluded(bool val)
Definition RenderBehaviorTemplate.h:78
void setEnableReqs(SharedPointer< RequirementList > *val)
Definition RenderBehaviorTemplate.h:118
float getScale()
Definition RenderBehaviorTemplate.h:82
float getHeight()
Definition RenderBehaviorTemplate.h:26
bool getBStaticObject()
Definition RenderBehaviorTemplate.h:34
RenderBehaviorTemplate__LightingType getNLightType()
Definition RenderBehaviorTemplate.h:98
bool getBCanBeHiddenByCamera()
Definition RenderBehaviorTemplate.h:90
void setScale(float val)
Definition RenderBehaviorTemplate.h:86
void setBFadesOut(bool val)
Definition RenderBehaviorTemplate.h:70
void setOpacity(float val)
Definition RenderBehaviorTemplate.h:62
void setAssetName(std::string val)
Definition RenderBehaviorTemplate.h:14
bool getBPortalExcluded()
Definition RenderBehaviorTemplate.h:74
void setHeight(float val)
Definition RenderBehaviorTemplate.h:30
bool getBCastsShadow()
Definition RenderBehaviorTemplate.h:42
void setNLightType(RenderBehaviorTemplate__LightingType val)
Definition RenderBehaviorTemplate.h:102