Cyrus Mod Loader
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RenderBehaviorTemplate Class Reference

#include <RenderBehaviorTemplate.h>

Inheritance diagram for RenderBehaviorTemplate:
BehaviorTemplate PropertyClass AnimationBehaviorTemplate

Public Member Functions

std::string getAssetName ()
 
void setAssetName (std::string val)
 
std::string getProxyName ()
 
void setProxyName (std::string val)
 
float getHeight ()
 
void setHeight (float val)
 
bool getBStaticObject ()
 
void setBStaticObject (bool val)
 
bool getBCastsShadow ()
 
void setBCastsShadow (bool val)
 
bool getBFadesIn ()
 
void setBFadesIn (bool val)
 
float getOpacity ()
 
void setOpacity (float val)
 
bool getBFadesOut ()
 
void setBFadesOut (bool val)
 
bool getBPortalExcluded ()
 
void setBPortalExcluded (bool val)
 
float getScale ()
 
void setScale (float val)
 
bool getBCanBeHiddenByCamera ()
 
void setBCanBeHiddenByCamera (bool val)
 
RenderBehaviorTemplate__LightingType getNLightType ()
 
void setNLightType (RenderBehaviorTemplate__LightingType val)
 
std::string getShadowAssetName ()
 
void setShadowAssetName (std::string val)
 
SharedPointer< RequirementList > * getEnableReqs ()
 
void setEnableReqs (SharedPointer< RequirementList > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getAssetName()

std::string RenderBehaviorTemplate::getAssetName ( )
inline

◆ getBCanBeHiddenByCamera()

bool RenderBehaviorTemplate::getBCanBeHiddenByCamera ( )
inline

◆ getBCastsShadow()

bool RenderBehaviorTemplate::getBCastsShadow ( )
inline

◆ getBFadesIn()

bool RenderBehaviorTemplate::getBFadesIn ( )
inline

◆ getBFadesOut()

bool RenderBehaviorTemplate::getBFadesOut ( )
inline

◆ getBPortalExcluded()

bool RenderBehaviorTemplate::getBPortalExcluded ( )
inline

◆ getBStaticObject()

bool RenderBehaviorTemplate::getBStaticObject ( )
inline

◆ getEnableReqs()

SharedPointer< RequirementList > * RenderBehaviorTemplate::getEnableReqs ( )
inline

◆ getHeight()

float RenderBehaviorTemplate::getHeight ( )
inline

◆ getNLightType()

RenderBehaviorTemplate__LightingType RenderBehaviorTemplate::getNLightType ( )
inline

◆ getOpacity()

float RenderBehaviorTemplate::getOpacity ( )
inline

◆ getProxyName()

std::string RenderBehaviorTemplate::getProxyName ( )
inline

◆ getScale()

float RenderBehaviorTemplate::getScale ( )
inline

◆ getShadowAssetName()

std::string RenderBehaviorTemplate::getShadowAssetName ( )
inline

◆ setAssetName()

void RenderBehaviorTemplate::setAssetName ( std::string val)
inline

◆ setBCanBeHiddenByCamera()

void RenderBehaviorTemplate::setBCanBeHiddenByCamera ( bool val)
inline

◆ setBCastsShadow()

void RenderBehaviorTemplate::setBCastsShadow ( bool val)
inline

◆ setBFadesIn()

void RenderBehaviorTemplate::setBFadesIn ( bool val)
inline

◆ setBFadesOut()

void RenderBehaviorTemplate::setBFadesOut ( bool val)
inline

◆ setBPortalExcluded()

void RenderBehaviorTemplate::setBPortalExcluded ( bool val)
inline

◆ setBStaticObject()

void RenderBehaviorTemplate::setBStaticObject ( bool val)
inline

◆ setEnableReqs()

void RenderBehaviorTemplate::setEnableReqs ( SharedPointer< RequirementList > * val)
inline

◆ setHeight()

void RenderBehaviorTemplate::setHeight ( float val)
inline

◆ setNLightType()

void RenderBehaviorTemplate::setNLightType ( RenderBehaviorTemplate__LightingType val)
inline

◆ setOpacity()

void RenderBehaviorTemplate::setOpacity ( float val)
inline

◆ setProxyName()

void RenderBehaviorTemplate::setProxyName ( std::string val)
inline

◆ setScale()

void RenderBehaviorTemplate::setScale ( float val)
inline

◆ setShadowAssetName()

void RenderBehaviorTemplate::setShadowAssetName ( std::string val)
inline