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SG_GameAction_PlayEffect.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
5
7public:
8 List<std::string> getGraphicArguments() { // Property Generated Getter
9 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setGraphicArguments(List<std::string> val) { // Property Generated Setter
13 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFMinimumTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90);
18 }
19
20 void setFMinimumTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
22 }
23
24 bool getBDisplaysScore() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x94);
26 }
27
28 void setBDisplaysScore(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
30 }
31
32 bool getBPlaysPointsSounds() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x95);
34 }
35
36 void setBPlaysPointsSounds(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x95) = val;
38 }
39
40};
Definition SG_GameAction_PlayEffect.h:6
List< std::string > getGraphicArguments()
Definition SG_GameAction_PlayEffect.h:8
void setBPlaysPointsSounds(bool val)
Definition SG_GameAction_PlayEffect.h:36
void setBDisplaysScore(bool val)
Definition SG_GameAction_PlayEffect.h:28
float getFMinimumTime()
Definition SG_GameAction_PlayEffect.h:16
void setFMinimumTime(float val)
Definition SG_GameAction_PlayEffect.h:20
void setGraphicArguments(List< std::string > val)
Definition SG_GameAction_PlayEffect.h:12
bool getBPlaysPointsSounds()
Definition SG_GameAction_PlayEffect.h:32
bool getBDisplaysScore()
Definition SG_GameAction_PlayEffect.h:24
Definition SG_GameAction.h:6