2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
9 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
33 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x95);
37 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x95) = val;
Definition SG_GameAction_PlayEffect.h:6
List< std::string > getGraphicArguments()
Definition SG_GameAction_PlayEffect.h:8
void setBPlaysPointsSounds(bool val)
Definition SG_GameAction_PlayEffect.h:36
void setBDisplaysScore(bool val)
Definition SG_GameAction_PlayEffect.h:28
float getFMinimumTime()
Definition SG_GameAction_PlayEffect.h:16
void setFMinimumTime(float val)
Definition SG_GameAction_PlayEffect.h:20
void setGraphicArguments(List< std::string > val)
Definition SG_GameAction_PlayEffect.h:12
bool getBPlaysPointsSounds()
Definition SG_GameAction_PlayEffect.h:32
bool getBDisplaysScore()
Definition SG_GameAction_PlayEffect.h:24
Definition SG_GameAction.h:6