#include <SG_GameAction_PlayEffect.h>
◆ getBDisplaysScore()
bool SG_GameAction_PlayEffect::getBDisplaysScore |
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◆ getBPlaysPointsSounds()
bool SG_GameAction_PlayEffect::getBPlaysPointsSounds |
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◆ getFMinimumTime()
float SG_GameAction_PlayEffect::getFMinimumTime |
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◆ getGraphicArguments()
List< std::string > SG_GameAction_PlayEffect::getGraphicArguments |
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◆ setBDisplaysScore()
void SG_GameAction_PlayEffect::setBDisplaysScore |
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bool | val | ) |
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◆ setBPlaysPointsSounds()
void SG_GameAction_PlayEffect::setBPlaysPointsSounds |
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bool | val | ) |
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◆ setFMinimumTime()
void SG_GameAction_PlayEffect::setFMinimumTime |
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float | val | ) |
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◆ setGraphicArguments()
void SG_GameAction_PlayEffect::setGraphicArguments |
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List< std::string > | val | ) |
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