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SG_GameAction_PlayEffect Class Reference

#include <SG_GameAction_PlayEffect.h>

Inheritance diagram for SG_GameAction_PlayEffect:
SG_GameAction PropertyClass SG_GameActionClient_PlayEffect

Public Member Functions

List< std::string > getGraphicArguments ()
 
void setGraphicArguments (List< std::string > val)
 
float getFMinimumTime ()
 
void setFMinimumTime (float val)
 
bool getBDisplaysScore ()
 
void setBDisplaysScore (bool val)
 
bool getBPlaysPointsSounds ()
 
void setBPlaysPointsSounds (bool val)
 
- Public Member Functions inherited from SG_GameAction
SG_GameAction__SG_Target getTarget ()
 
void setTarget (SG_GameAction__SG_Target val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBDisplaysScore()

bool SG_GameAction_PlayEffect::getBDisplaysScore ( )
inline

◆ getBPlaysPointsSounds()

bool SG_GameAction_PlayEffect::getBPlaysPointsSounds ( )
inline

◆ getFMinimumTime()

float SG_GameAction_PlayEffect::getFMinimumTime ( )
inline

◆ getGraphicArguments()

List< std::string > SG_GameAction_PlayEffect::getGraphicArguments ( )
inline

◆ setBDisplaysScore()

void SG_GameAction_PlayEffect::setBDisplaysScore ( bool val)
inline

◆ setBPlaysPointsSounds()

void SG_GameAction_PlayEffect::setBPlaysPointsSounds ( bool val)
inline

◆ setFMinimumTime()

void SG_GameAction_PlayEffect::setFMinimumTime ( float val)
inline

◆ setGraphicArguments()

void SG_GameAction_PlayEffect::setGraphicArguments ( List< std::string > val)
inline