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SG_GameInteraction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getInteractorOneName() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setInteractorOneName(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 std::string getInteractorTwoName() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setInteractorTwoName(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 List<std::string> getEventsRaisedOnOne() { // Property Generated Getter
24 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x88);
25 }
26
27 void setEventsRaisedOnOne(List<std::string> val) { // Property Generated Setter
28 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
29 }
30
31};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameInteraction.h:5
std::string getInteractorOneName()
Definition SG_GameInteraction.h:7
void setInteractorTwoName(std::string val)
Definition SG_GameInteraction.h:19
void setInteractorOneName(std::string val)
Definition SG_GameInteraction.h:11
void setEventsRaisedOnOne(List< std::string > val)
Definition SG_GameInteraction.h:27
std::string getInteractorTwoName()
Definition SG_GameInteraction.h:15
List< std::string > getEventsRaisedOnOne()
Definition SG_GameInteraction.h:23