Cyrus Mod Loader
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SG_GameInteraction Class Reference

#include <SG_GameInteraction.h>

Inheritance diagram for SG_GameInteraction:
PropertyClass

Public Member Functions

std::string getInteractorOneName ()
 
void setInteractorOneName (std::string val)
 
std::string getInteractorTwoName ()
 
void setInteractorTwoName (std::string val)
 
List< std::string > getEventsRaisedOnOne ()
 
void setEventsRaisedOnOne (List< std::string > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getEventsRaisedOnOne()

List< std::string > SG_GameInteraction::getEventsRaisedOnOne ( )
inline

◆ getInteractorOneName()

std::string SG_GameInteraction::getInteractorOneName ( )
inline

◆ getInteractorTwoName()

std::string SG_GameInteraction::getInteractorTwoName ( )
inline

◆ setEventsRaisedOnOne()

void SG_GameInteraction::setEventsRaisedOnOne ( List< std::string > val)
inline

◆ setInteractorOneName()

void SG_GameInteraction::setInteractorOneName ( std::string val)
inline

◆ setInteractorTwoName()

void SG_GameInteraction::setInteractorTwoName ( std::string val)
inline